I do see this as a very convenient feature, but I don't believe GameSalad should invest too much time and resources into making it.
In other words, if it is relatively easy for them to make it, then I say go ahead! If it is a time-consuming process, we can go without the convenience, and keep constraining table cell values to attrbiutes.
If they could do this, however, I could make my games without using ANY ATTRIBUTES AT ALL!!! 8->
Sometimes I use table values directly in rules by placing an integer on the left side.
e.g When game.zero is less than [tableValue] ... do something
So in that example if a level score is more than zero I'll save it.
Sometimes this is fine and it works well. But sometimes, for reasons I can't figure out, it breaks the game. So I have to first have a change attribute inside the object.
Change self.score to [tableValue]
and then have
When game.zero is less than self.score ... do something
So my guess is the GS devs still have some things to work out in the way that table data is accessed?
But yeah, being able to put table values on the left side of the equation would be good too!
On a related note, an expression editor inside the particle behavior where you select images would be nice.
I’m not sure if this has been implemented since but I used table values in rules on left and right sides by choosing a numerical expression. It doesn’t work with boolean values though.
Comments
I do see this as a very convenient feature, but I don't believe GameSalad should invest too much time and resources into making it.
In other words, if it is relatively easy for them to make it, then I say go ahead!
If it is a time-consuming process, we can go without the convenience, and keep constraining table cell values to attrbiutes.
If they could do this, however, I could make my games without using ANY ATTRIBUTES AT ALL!!! 8->
Chakku
e.g When game.zero is less than [tableValue]
... do something
So in that example if a level score is more than zero I'll save it.
Sometimes this is fine and it works well. But sometimes, for reasons I can't figure out, it breaks the game. So I have to first have a change attribute inside the object.
Change self.score to [tableValue]
and then have
When game.zero is less than self.score
... do something
So my guess is the GS devs still have some things to work out in the way that table data is accessed?
But yeah, being able to put table values on the left side of the equation would be good too!
On a related note, an expression editor inside the particle behavior where you select images would be nice.
I think this thread would be good as a poll!
Chakku
Darren.
I’m not sure if this has been implemented since but I used table values in rules on left and right sides by choosing a numerical expression. It doesn’t work with boolean values though.
Why are you posting in year old threads?
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