Enemy wave Control

Hi I'm creating a game similar to "Zombie Smash" or "Knights Onrush" and I'm wondering the best way to implement an enemy wave system similar to the ones used in these games.

I know I can create a simple system that spawns slightly more enemies each time based on an attribute but I really want more than that.

I would like it to have a slight bit of randomness to it and allow for multiple enemy classes as well as the game getting progressively harder...

Any samples, tutorials, advice would be great.


Thanks in advance

Comments

Sign In or Register to comment.