Resizing issues
mrpacogp
Member Posts: 400
I have Kingvaders with rules for resize it to any display devices.
Actually is working on android and various phones tested without problems.
All is resized, actors, positions...
I have tested king.gameproj on xcode and works too fast on all devices.
Tested on iphone 5 ios 6.1 real device with gs viewer and works amazing!
But apple rejected and send me that:
I`m tired.
And that is how looks on my real device i5 with ios6.1 and on xcode too on all iOS:
But i use .gameproj, not the final .app
We can test the final .app before to upload to itunes and wait another week?
And, if i have made my app to iPhone`s device and i set that on gs and when i published, why he say:
""We found that your app exhibited one or more bugs, when reviewed on iPhone 5 and iPad (3rd gen) running iOS 6.1""
What the hell??!?!
Actually is working on android and various phones tested without problems.
All is resized, actors, positions...
I have tested king.gameproj on xcode and works too fast on all devices.
Tested on iphone 5 ios 6.1 real device with gs viewer and works amazing!
But apple rejected and send me that:
I`m tired.
And that is how looks on my real device i5 with ios6.1 and on xcode too on all iOS:
But i use .gameproj, not the final .app
We can test the final .app before to upload to itunes and wait another week?
And, if i have made my app to iPhone`s device and i set that on gs and when i published, why he say:
""We found that your app exhibited one or more bugs, when reviewed on iPhone 5 and iPad (3rd gen) running iOS 6.1""
What the hell??!?!
Comments
Can we test that .app?
GS Support has studying my issue too but at this time is a few slowling
-
Another curious think, maybe in relation with that. Some enemies have difference move when i start on one scene, and when i reload the same scene.
Relation with preload and preload movement?