Need some help with non-movable actors for bullets.
ironDan
Member Posts: 148
I have an actor with a turret like a tank and the bullets exit the turret in the direction it's facing. Currently I'm using Change Velocity and everything works perfect....except the amount of bullets being spawned are causing a major drop from 60 FPS down to 13 FPS until I release the trigger and then it's back to 60 FPS. I know having so many Moveable Actors at the same time is the likely culprit so I'm exploring the creative minds of the GS Community for help. So...are there any clever ways to get a non-movable actor to move in the turret direction (full 360)???
Dan
Dan
Comments