Need some help with non-movable actors for bullets.

I have an actor with a turret like a tank and the bullets exit the turret in the direction it's facing. Currently I'm using Change Velocity and everything works perfect....except the amount of bullets being spawned are causing a major drop from 60 FPS down to 13 FPS until I release the trigger and then it's back to 60 FPS. I know having so many Moveable Actors at the same time is the likely culprit so I'm exploring the creative minds of the GS Community for help. So...are there any clever ways to get a non-movable actor to move in the turret direction (full 360)???

Dan

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Check the image size of the bullet actor. Make sure it's no bigger than it needs to be. I have used spawn with movable bullet actors plenty of times in the past with very little drop in fps. You have some bad code or something if just a little bullet is killing the fps.
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