Any tips, issues, successes with point and click adventure games?

AfterBurnettAfterBurnett Member Posts: 3,474
edited February 2013 in Working with GS (Mac)
Hey guys,

I'm considering moving back to GS for my upcoming adventure game "Nek Minnit". Just wondering if anyone had attempted such a game and what sort of pitfalls I'd need to look out for?

I'm a bit wary about the lack of arrays, making for loops impossible, meaning keeping track of inventory objects could be a bit of a challenge but other than that, I'm thinking GS should be able to pull off this type of game pretty easily (been a long time since I used it, so I'm gonna need to relearn).

The other option is to use Unity, with which I have licenses for iOS AND Android (so I wouldn't need to spend anything)... but I am kinda leaning toward GS for old time's sake and straightforward 2D goodness. The last few projects I have worked on have been in Unity, and while I enjoy coding, you can't beat GS for ease of use and instant gratification as a designer! :)

Oh, this would also probably only be an iPad/Android tablet game.

Any tips?

EDIT: Oh and while the forums such as Unity Answers are a wealth off knowledge and endless help, they are nowhere near as friendly as the GS community! THAT is a big part of my decision ;-)

Comments

Sign In or Register to comment.