iOS & Mac are the only stable platforms, at the moment?
imGua
Member Posts: 1,089
I don't want to invest my time in port's to the platform's that Game Salad doesn't support well.
At the moment I've played only with 3 platforms.
1. iOS (Supported well)
2. Mac (Haven't invest much time in testing, but it looks like my game work's fine)
3. HTML5 (Different bug's in different browsers. No the best performance.)
What about Android & Windows 8? I've head that there is a lot of issues on those platforms, can someone confirm or disprove this?
At the moment I've played only with 3 platforms.
1. iOS (Supported well)
2. Mac (Haven't invest much time in testing, but it looks like my game work's fine)
3. HTML5 (Different bug's in different browsers. No the best performance.)
What about Android & Windows 8? I've head that there is a lot of issues on those platforms, can someone confirm or disprove this?
Comments
But who ever told you they are not stable in GameSalad could not be more wrong. My best performing sales have been from an android version being sold on the nook App Store.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
@imagua Unfortunately until you get those devices and try your projects out on them you will have no way of knowing. Most of my stuff has worked great on the other device platforms. Some peoples have not. @jonmulchay has even had pretty good success just porting old legacy projects to windows. so long story short until you try it you will never know for sure since everyones experiences are different.
As for HTML5 support: we don't really have it. It's limited to putting a teeny tiny window for a game on the GS Arcade. 110% false advertising, as true HTML5 would function anywhere, at any size, on any web host.
The GameSalad Viewer for Android is not working on my Kindle Fire HD (I did it by emailing myself the apk)
And I am very disappointed in the lack of proper HTML5 support!! (Please increase the maximum size
[-O< )
Chakku