GameSalad 0.8.5 Now Available

quantumsheepquantumsheep Member Posts: 8,188
edited November -1 in Working with GS (Mac)
Get in there, iPad junkies!

QS :D

EDIT: Dear Gendai.

I think you broke the viewer...

Cheers,

QS :D

2nd Edit:

iphone .85 viewer now up.

I come from the future, you know - try and keep up ;)

Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io

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Comments

  • iPhoneDevForMeiPhoneDevForMe Member Posts: 362
    Woohoo!! Fixed the splash screen!
  • BreezeonholdBreezeonhold Member Posts: 187
    What was wrong with the splash screen?
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Oops. I forgot to write in the release notes for GS Creator to update your GS Viewer(s).
  • iPhoneDevForMeiPhoneDevForMe Member Posts: 362
    It didn't autorotate at launch which caused some games to be rejected!
  • quantumsheepquantumsheep Member Posts: 8,188
    Thanks for the update, CM. Now I can view iPad stuff in preview, rather than having to do a web preview.

    I think we should all PAUSE for a mo', in thanks.

    :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    QS. I'm hijacking your thread.

    Release Notes, GameSalad Creator version 0.8.5 beta

    *Features*

    # Ability to hide the scenes list in Preview Player
    # Ability to scale the view to 50% for larger resolution games in the Preview Player

    *Fixes*

    # Auto-rotation fixed for initial device orientation
    # Publishing server fixed to allow OS3.0 games.
    # Pro membership custom loading screens added again.
    # Actor size changes also resize collision area.
    # Touch count reset when getting push notifications.
    # Linear velocity attribute can now be used in expressions.

    Update your GS Viewer(s) if you have them.
  • JackBQuickJackBQuick Member Posts: 524
    Thank you, CodeMonkey. It gets better and better.
  • bladeolsonbladeolson Member Posts: 295
    TOTALLY STOKED! thanks guys!
  • CrazybreadmanCrazybreadman Member Posts: 674
    @TSB I think he means that when you resize an actor the collision resizes also.
  • quantumsheepquantumsheep Member Posts: 8,188
    Good luck to everyone with their submissions.

    As a side note, I found a bug.

    If you want to take screenshots from within GS (i.e. save to disk, make the image the project or scene shot) the image is 'distorted'.

    Cheers,

    QS

    P.S - Follow the great Tshirtbooth's example - vote for option 4 ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • scorelessmusicscorelessmusic Member Posts: 565
    Thanks for the quick update work! :D
  • izamizam Member, PRO Posts: 503
    Thanks! I can now work on the iPad version of my hamster panic!
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    thanks soooooooooo much for the added bonuses.

    made the wait not so bad in the end
  • synthesissynthesis Member Posts: 1,693
    Nice job GS devs on the quick fix of 8.4
    Now please oh please...get back to work on game engine optimization!!! =)
    I only need about a 10-20% release of RAM. 30% would be AWESOME!

    At this pace we should probably assume an 8.6 release by May 1? ;-)
    I'm really digging the quick updates!!! hee hee!

    (and say a prayer 3.1.1 is just more anti-Flash hype)
  • VmlwebVmlweb Member Posts: 427
    Don't know if anyone noticed but I just saw that the GS Viewer works almost 100% in multitasking.
    I'm testing a game and it stays there when i reopen it.
    To quit the game I have to quit that app multitasking
  • TobyToby Member Posts: 478
    Good work on the update, Q: At what stage is GS actually no longer Beta... 1.0?

    Ditto the work on the performance - Gendai need to squeeze every ounce of performance out of GS, which not too bad but slows when stuff gets busy - still has a long way to go.

    Maybe utilise some of those new 4.0 API's for performance improvements.
  • cptongsgcptongsg Member Posts: 70
    I just love every new release, alway got surprise features. Great job GS! :)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Toby, just to put things in perspective, VLC media player was in beta for over 10 years!
  • WeswogWeswog Member Posts: 1,171
    iPad launch image orientation is still not working because I tried it on the iPad and it didn't turn when I turned the iPad. If there is something I am not doing right please tell me.
    Also thank you so much for the update:)
    EDIT: Also does the launch image need to be in all four orientations or just what your game is in.

    Cheers, Weswog
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    @weswog

    The emails apple sends are a little misleading

    They title it like it needs to support all orientations but then it goes on to say it was denied because our games were not int eh same orientation as the splash scene

    In short...

    One orientation is fine but the splash has to be the same as the game
    The problem was the splash would start correct then rotate 90º and stop perpendicular to the game orientation
  • WeswogWeswog Member Posts: 1,171
    Thank you it's now all clear to me.

    Cheers, Weswog
  • butterbeanbutterbean Member Posts: 4,315
    Thanks for the update GS! Very nice update ! :)
  • nulonulo Member Posts: 315
    Does the actor size/collision area change, means i can use the interpolate behavior To change size on colliding actors?
  • ORBZORBZ Member Posts: 1,304
    What does this mean:

    "Linear velocity attribute can now be used in expressions."

    You could always use the Linear Velocity X and Y in expressions. What's new about this?
  • quantumsheepquantumsheep Member Posts: 8,188
    @Nulo - you think like I do - pseudo 3D anyone? :D

    Edit: And good job on the poll. If we can assume that the people who think the update is great (first option) also want pause implemented (4th option) then pause is wanted by 100% of people who voted!

    /considers a career in politics...

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    @ORBZ Re:"Linear velocity attribute can now be used in expressions."
    There was an issue I found that you couldn't store the current linear velocity value of an actor in an attribute. I was trying to make a pause demo that stored the current linear velocity values in the actor so when it came out of pause it would get that value back when you use Accelerate or Change Velocity(non-Move [To]) behaviors to move an actor.

    @nulo and @qs, someone found that if you use Interpolate to change the size of an actor, the collision area didn't change as well. But there were other behaviors that could cause that when changing the actor's size, so the fix was generalized.
  • synthesissynthesis Member Posts: 1,693
    @Codemonkey
    So if there was a bug that allowed the collision area to be a different size than the actor size...then why not turn that bug into a new feature!!! It would be great to be able to define the collision size separate from the actor size...which would allow dropshadow or glow effects to be incorporated into the actor images. Currently to do a drop shadow...you have to have a tagalong actor constrained to the actor to make the shadow a separate graphic...which kills the overhead. A separate collision zone size parameter on the actor would allow us the ability to have MUCH more graphic freedom within a single actor.

    An even better feature yet would be multi-layered actors with custom designed collision zones!!!
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I agree with synth

    Event hough we can only have square or circle being able to resize the collision
    would be an amazing compromise
  • TwistedMechTwistedMech Member Posts: 408
    When I clicked the camera to take picture of scene, seems the image is corrupted. Does anyone else get this? I was using iPhone Landscape mode.
  • quantumsheepquantumsheep Member Posts: 8,188
    Yep, I mentioned this on the first page, Mr. Biscuits :D

    And yay! Pause is ahead by one vote! Do it people! A happy sheepy is a productive and helpful one :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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