StarFire Game

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Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    I got a score of 17070 and beat the boss about 3 times!

    AWESOME!!!

    One might say it was 'too' easy now, but you have to remember that we're not playing on an iphone... yet... and it may be harder to keep up a sustained rain of fire from your ship with just touch controls. So definitely test it out on there (which I'm sure you already are - what's it like on the actual phone? Does it start chugging at all with so many enemies on-screen?).

    What I would add is that I only saw the orb ship once - the one that flies across the top of the screen from right to left. Include that a little more as the player progresses, and add more variety in enemies as the player progresses, and you'll be fine!

    As I see it, 2 waves + boss = 1 level. Consider using that as a template, varying the bosses at the end of each level and introducing 1 new enemy per level.

    It's really shaping up nicely mate - great stuff!

    Cheers,

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ktfrightktfright Member Posts: 964
    nice, you can also have an endless mode where the difficulty ramps up on you every time you destroy the boss.
  • xactoxacto Member Posts: 146
    NEW IN VERSION: b53

    - Orb ship now works, should spawn every 2000 kills
    - New blue power crystal created - triple shot!!!!
    - Viper now has a 70% change at spawning a green crystal
    - Orb will spawn blue crystal when destroyed
    - Boss spawns spaceman if killed
    - New sound for Boss weapon
    - Cheats (temp): keyboard; 1=default, 2=green crystal, 3=blue crystal

    ...more to come...

    --------------------------------
    StarFire
    http://gamesalad.com/game/play/8901
  • xactoxacto Member Posts: 146
    NEW IN VERSION" B.63

    - Boss now has Hit-point bar! (still need some positions adjustments - but works)
    - Player now has a visual shield in place. Enemy will bounce around it. Lasers do not penetrate.
    - Navigation enhanced for iphone.
    - Adjusted lives; now can only have 4 lives at one time.
    - Reduced graphic sizes to increase game speed.

    ...more to come...
    --------------------------------
    StarFire
    http://gamesalad.com/game/play/8901
  • quantumsheepquantumsheep Member Posts: 8,188
    Nice stuff mate!

    I managed to get 5 lives though... I picked one up after killing the boss.

    Are the spacemen different to the ones from when you lose a life, or is there something else going on?

    Hope that helps,

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • xactoxacto Member Posts: 146
    I just added a FIRE RATE and will start to develop powerup for faster shooting. Please let me know if the DEFULT feels good.

    @quantum: oops, I have the lives set to 8 (not 4) Too high?
  • quantumsheepquantumsheep Member Posts: 8,188
    Oh, I wasn't moaning about the number of lives - you just mentioned that you could only have 4 lives max, so when I saw 5, I thought 'oops!' ;)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • xactoxacto Member Posts: 146
    NEW IN VERSION" B.64

    - New Shield Power-up!! (5% chance of drop) Power last eight seconds.
    - Auto Fire implemented. Keep space bar down. Reduced fire rate.(rapid-fire power-up soon)
    - Boss now has Hit-point bar!! (need positions adjustments - but works)
    - Adjusted lives; now can only have 8 lives at a time.
    - Navigation enhanced for iphone.
    - Auto-fire now working on iphone.
    - Reduced even more graphic sizes to increase game speed.
    - Still having occasional flyby buttons on start screen. (please fix "move" bug GS!)

    ...more to come...
    --------------------------------
    StarFire
    http://gamesalad.com/game/play/8901
  • quantumsheepquantumsheep Member Posts: 8,188
    Woo! Got the shield power up on my first go!

    I like the 'hold down space to fire' stuff - my old hooves got tired, and my spacebar thanks you for stopping the abuse!

    I was curious as to how you're finding the game runs on iphone. Any performance issues?

    Gets better every time I see it mate - great stuff!

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • xactoxacto Member Posts: 146
    NEW IN VERSION B.73

    - New Rapped Fire Canister; will increase fire rate of any weapon for 6 seconds.
    - Reduced players default fire rate.
    - Reduced enemy fire speed.
    - Tweaked enemy power-up drop percentages.
    - Fixed Boss's Hit-Point bar position.
    - Major reworking code for PowerUps - Ugh! (thanks everyone for the help here!)

    ...more to come...
    --------------------------------
    StarFire
    http://gamesalad.com/game/play/8901
  • ktfrightktfright Member Posts: 964
    YOU ARE GREAT!!! :D
  • quantumsheepquantumsheep Member Posts: 8,188
    I was wondering where you'd got to Xacto - good to see you've been busy :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

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