GameSalad Creator Not Accurate

I have game like flow free where user drag finger on grid and its changing the color of grid as per finger movement. Its working fine in mac but when I am trying to do same thing with my device it missed some of the grid.

I talked to few Gamesalad master coders and they said that GS is not handling dragging speed easily. I have already investment money in that project. I want to know that with new engine Gamesalad can short out this issue?

Comments

  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    For one, it may be a code issue, not a GS issue. You may have to provide a double failsafe that detects final mouse position, so that drag speed wouldn't be an issue. Two, I don't think its possible to state whether or not the new engine will be the "cure-all" for your particular issue.

    As a general note, I would not do ANY projects in which you need to depend on a potential new engine. As you're fully aware, the engine is a continuing work in progress, which has had a release date beginning in spring 2012, and has been pushed back continuously since. You may want to use your previous thread http://forums.gamesalad.com/discussion/54021/gs-not-detect-drag-with-speed#latest for more than a day, and see if you can garner some answers. Socks replied there about potential code issues, so it may be worth exploring that more with him or others.
  • creativeappscreativeapps Member Posts: 1,770
    yes I replied to Socks for that
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