Explaining a set of expressions

before @RThurman answered my question on how to make a rub technique so the faster i rub an actor the faster my bike goes and this was his answer

That's a cool idea! Here would be one way to implement a "rub" speed:

When MouseDown
--Timer (every 0 seconds)
----Change Attribute: self.rubSpeed To (self.rubSpeed *.96)+(abs(game.Mouse.Position.X-self.oldX )/(self.Time-self.oldTime )*.04)
----Change Attribute: self.averageRubSpeed To: (self.averageRubSpeed +(self.rubSpeed/9))*(.9)
----Change Attribute: self.oldTime To: self.Time
----Change Attribute: self.oldX To: game.Mouse.Position.X

Is there anyway to explain what all the numbers and stuff mean so I could alter it for different settings and make the bike go faster with fewer rubs so i can make upgrades ect ?

i would like to know what everything means rather than just put it in my game ???

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