Final App Size in App Store much larger than GS Project Size
adambowker98
Member Posts: 57
So, I made my app "Turtle or a Hare?!" and the GS project size is 19.9 MB.
In the app store, it's a ridiculously huge 40-something megabytes!!!!
What's happening here? How can I fix it?
In the app store, it's a ridiculously huge 40-something megabytes!!!!
What's happening here? How can I fix it?
Comments
Yeah...but you don't have to worry. If the app is under 50 MB, it can still be downloaded without Wifi
Chakku
@Chakku I know that, but it's still huge. It's a very simple game, and people won't understand why it's over 40 mb. I don't even understand it!
@lycettebros But it expanded by over double. It seems like too much.
Oh, ok...
What happens if I uncheck it?
If I have a 960x640 background with RI unchecked it will look perfectly on retina and non retina devices however it will occupy the same big chunk of RAM on both devices (thus the risk of performance problems on non retina devices).
If I have a 960x640 background with RI checked during the publishing process an halved version (480x320) will be created and it will look perfectly on retina and non retina devices. The advantage in that case is that non retina devices will use the small resolution image with a smaller RAM impact.
Then there will be no retina independence...retina will be the only place to publish
Chakku
49mb with one set of images that you load in.
When published with RI ticked, it takes all your images and duplicates them at half size, this is where you get your increase as you have 2 sets of pictures
Hello, thanks for your reply too. I have deleted some scenes, graphics and unchecked "Resolution Independence" GS project 48MB and IPA 54MB. And I also deleted some scenes and graphics now GS project 46MB but I didn't published as a IPA yet. Please could you tell me If I uncheck "Resolution Indep" will Apple reject my app? How I said my app only for iPhones 5, 4S, 4 and 3GS also iPod.
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