Is this possible?
iCreationZ
Member Posts: 158
My new game is based around one, massive scene. My background images will be tiled, but other actors with images wont be, so in order to conserve performance and load speeds, is there anyway to make an actor load its image only when it is close to the main character/camera? So rather than load everything during the scene transition, can I have actors load their images when close to the camera? If not, has anyone got any ideas for workarounds to maximise performance for loading a really, massive scene?
Thanks!
Thanks!
Best Answer
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AfterBurnett Posts: 3,474Spawning them would be a good idea, since they are not the kind of actors that are used often and quickly, like bullets, right? Probably the easiest way.
Answers
Also do a search for recycling actors if you need to spawn alot of actors to save on performance
@adambowker98 a non scrolling actor would be so much easier, but sadly my game needs a scrollable background. It's a top down rpg type game, so they'll be a variety of textures that'll need loading, hence my looking for a clever workaround!