Pro extras - IAP, GC, easy to use?

Hey guys, I am considering going pro when I release my next 2D project. I have used Unity for my last few games but have found my coding skills and know-how a little lacking when it comes to stuff like Gamecenter, IAP etc etc... it's not particularly well implemented in Unity and you're kinda left to fend for yourself or use plugins that aren't particularly well documented. I'd rather concentrate on design than code (don't get me started on how tough it is to build an app for the Mac App Store with Unity).

Just wondering how easy it is to set up leaderboards and IAP etc with GS Pro? I have a couple of game ideas suited perfectly for GS.

Cheers!

Comments

  • SparkyidrSparkyidr Member Posts: 2,033
    The hardest bit (imo) with IAP and GC leader board/achievements etc is the stuff you do in itunesconnect.

    I say hardest.....what I actually mean is, longest!

    The actual GS stuff is super easy to get your head around and get in there.
  • ChakkuChakku Member Posts: 1,513
    edited February 2013
    @POLYGAMe

    You can actually use Pro behaviors in your game without actually being Pro. You have to Copy/Paste from different demos and tutorial files.

    ***You CANNOT Publish Like This; You MUST Pay for Pro to Publish, and this is **ONLY** to see how the behaviors are implemented***

    However, you can implement the behaviors into your game, and then pay for Pro before you publish and it should allow you to publish with those behaviors :)

    PM me for a project file with those behaviors, but as I said before, it is not physically possible to publish with the pro behaviors, without being pro.

    Hope this helps,
    Chakku

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    We have tutorials on GSHelper.com that explain how to implement IAP , GC leader boards and achievements. Might be worth taking a look. :-)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Cool, thanks guys, will check it out :)
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