Pixelnaut Game Studios - A quick hello!
PixelNautGames
Member Posts: 44
Hello GS!
We are pleased to be working with an app development sdk that is so revolutionary, and also pleased to be working with such a diverse and helpful community.
Here's a quick blurb about us:
PixelNaut first launched in December of 2012. We are a small family business located in Akron, Ohio and our founder has been releasing games to the iOS marketplace since 2011. When the creators became parents in August 2011, they were inspired by their son’s development and interest to learn from applications on devices. They felt naturally inclined to use their talents to create applications that could make wee-ones all around the world smile and shoot for the stars!
We are mainly focused on developing children's educational apps and family friendly games. And we have about thirty projects on schedule to be released within the year.
WE LOVE GAMESALAD, and cant wait to see what develops within the community over the next year. We are excited to push the engine as far as we can to find innovative ways to engage, entertain and teach.
We are pro members and plan on releasing most, if not all of our products to all of the available markets. We can't wait to share our accomplishments with you.
We currently Have two new releases:
Touchy Numbers:
Touchy Numbers can teach toddlers and young children to count to numbers 1-10 with their fingers on three engaging exercises.
Colorful graphics, positive reinforcement, and delightful music will have your tot playing this game over and over again! This game is perfect for ages 2-5 years.
Touchy Numbers Jr is now available on smaller devices like iPod and iPhone and teaches numbers 1-5!
It uses multitouch to track the number of fingers on the screen!
https://itunes.apple.com/us/app/touchy-numbers/id598360456?mt=8
Little Stars:
This game was designed to help your Little Star learn to count numbers 1-10 and identify quantities. Sweet music, precious rhymes, and a whimsical setting makes this game a joy for parents and children alike!
IPhone:
https://itunes.apple.com/us/app/little-stars!/id597997160?mt=8
IPad:
https://itunes.apple.com/us/app/little-stars!-hd/id598001632?mt=8
We also have new versions of "Lay the Egg" planned for a spring release which is aimed at everyone rather than an educational app.
you can check out the thread for Lay the Egg here:
http://forums.gamesalad.com/discussion/52575/lay-the-egg-re-scrambled-spring-2013
Thanks Again
Pixelnaut Game Studios
Check out our website:
http://www.pixelnautgames.com
Follow us on twitter:
https://twitter.com/PixelnautGames
Comments
@jasonnester
WOW! Those graphics look Awesome!
Chakku
On our website we are going to have lots of flash/html5 games and other printable activities for kids, so be sure to check that out if you'd like. We currently have a flash card matching game up in the "fun stuff" section of the site. It was a bit rushed getting it up there so it does't have a proper preloader, but check it out anyhow if you can stand 10 seconds of duck quacking!!
http://pixelnautgames.com/fun.html
And if you have kids we will be doing lots of twitter and facebook giveaways including itunes vouchers and plush toys and tshirts.
This is going to be an exciting year for us!
@jasonnester
Yeah, you're lucky to have an artist with as much talent as Jason Nester
All the graphics from his templates are really nice
Chakku
Your games look great! Children really are great inspirations. I started leaning towards educational apps for some of my development too because of my kiddo.
Website ∞ Twitter ∞ My apps are available on: Apple iOS App Store ∞ Google Play App Store ∞ Amazon App Store
The Black Keys are amazing. They are definitely hometown heroes her in akron.
It's the best thing to do educational apps when you have a live in game tester.
http://www.facebook.com/video/embed?video_id=10152510972040294
But we do have a few fun non-educational apps in the pipeline as well, I suppose I could post a few quick demos:
Lay the Egg- Rescrambled:
Mega Bomb Boy:
Outlaw Tripeaks:
And really a bunch more. But we have a list and basic framework for about 30 upcoming educational/family titles.
So we'll see how it goes.
Mega Bomb Boy reminds me of CheeseMan
Did you, by any chance, use CheeseMan's template to make it?
Chakku
edit ( Jason confirmed he did use bit's of some of cheeseman's level designs, but assured that there are close to 100 levels right now in it's current state.)
Wow, Crescent Moon Games, the publishers of Ravensword: Shadowlands...sounds like you guys are dealing with some high-profile people!
By the way, I loved the graphics of the League of Evil Template- they looked very close to the original!
Chakku
And i will pass it along. Thanks again.
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