Unlocking Actors' usability after achievements

Can anyone guide me on how I could unlock characters are reaching certain scores such as 50,100, 300, etc?
What attributes and behaviors should I use?

Comments

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    edited February 2013
    Just make a new game attribute, and change it to 1/true after specific conditions are met.
    And when this attribute is 1/true, give player an achievement, and change the rest of the rules, which make your actor useable.
  • Zenith_GameworksZenith_Gameworks Member Posts: 310
    Could you give me an example of how I could change the rules?
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    If game.points is bigger than 1000
    Change attribute game.unlock to true

    If game.unlock is true
    Update Achievement

    Inside your locked characters:

    If game.unlock is true
    The rest of your rules
  • Zenith_GameworksZenith_Gameworks Member Posts: 310
    Ok thanks but just one more question. When you say "update achievement," how exactly do you mean to do this in gamesalad?
  • adambowker98adambowker98 Member Posts: 57
    That all depends on your game. You choose what update to apply.

    In my latest game, I simply say that if the game.unlock changes, the actor's image changes. If you wanted to make the actor move faster or jump higher, make it so that if the attribute is true, those rules go in place.
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