I make game music too, here are some examples. Enjoy...!

HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
So some of the peeps round here will have seen the games I'm working on. But I also make game music. If you need some original tracks give me a buzz. Being one myself, I realise that indie devs won't have huge budgets so I tend to make tracks at indie-friendly prices. You can send a message via GS messages or email me: shaz [at] honeytribestudios [dot] com

Here some examples of the kind of styles I like to make.

Trailer music for my game Ashley Ao. Action and atmosphere combined for a scfi-fi game.


Dynamic soundtrack and sound effects for my game Honey Tribe. Each game element has it's own musical theme. So they can trigger at any point depending on the what is happening in the game. So all the loops need to sound good in any combination.


Trailer music for a game jam entry I was part of, Captain Obvious. Cartoony and upbeat. Didn't make this on the day, this was a track I'd already done and is part of a music pack I released.


Boss music for Sector Zero by Creashock Studios aka @imGua . Tension and action for a sci-fi game


Level music and sound effects for Pufferfish Pile Up for @BazookaTime. Underwater, floaty and easy going, then with a slightly tense section. But nothing too serious.


Dynamic music and sound effects for another game jam entry, Little Miss Left Behind. Child like and innocent and also a layer of panic (being lost) and loneliness. As you might be able to tell, this game jam - MolyJam 2012, was all about humorous and absurd game ideas :)
http://www.youtube.com/watch?feature=player_embedded&v=x1dn_TM2-t4

Music and sound effects for my game McBank. Atmospheric, eerie and slightly melancholic. Always in the background and never too prominent, leaving the player to concentrate on the puzzles.


Level and boss music for Frenzy Pop by Al4red Games aka @SAZ_1 . Cartoony and sometimes manic for a fast paced platformer.

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