I make game music too, here are some examples. Enjoy...!
HoneyTribeStudios
Member Posts: 1,792
So some of the peeps round here will have seen the games I'm working on. But I also make game music. If you need some original tracks give me a buzz. Being one myself, I realise that indie devs won't have huge budgets so I tend to make tracks at indie-friendly prices. You can send a message via GS messages or email me: shaz [at] honeytribestudios [dot] com
Here some examples of the kind of styles I like to make.
Trailer music for my game Ashley Ao. Action and atmosphere combined for a scfi-fi game.
Dynamic soundtrack and sound effects for my game Honey Tribe. Each game element has it's own musical theme. So they can trigger at any point depending on the what is happening in the game. So all the loops need to sound good in any combination.
Trailer music for a game jam entry I was part of, Captain Obvious. Cartoony and upbeat. Didn't make this on the day, this was a track I'd already done and is part of a music pack I released.
Boss music for Sector Zero by Creashock Studios aka @imGua . Tension and action for a sci-fi game
Level music and sound effects for Pufferfish Pile Up for @BazookaTime. Underwater, floaty and easy going, then with a slightly tense section. But nothing too serious.
Dynamic music and sound effects for another game jam entry, Little Miss Left Behind. Child like and innocent and also a layer of panic (being lost) and loneliness. As you might be able to tell, this game jam - MolyJam 2012, was all about humorous and absurd game ideas
http://www.youtube.com/watch?feature=player_embedded&v=x1dn_TM2-t4
Music and sound effects for my game McBank. Atmospheric, eerie and slightly melancholic. Always in the background and never too prominent, leaving the player to concentrate on the puzzles.
Level and boss music for Frenzy Pop by Al4red Games aka @SAZ_1 . Cartoony and sometimes manic for a fast paced platformer.
Here some examples of the kind of styles I like to make.
Trailer music for my game Ashley Ao. Action and atmosphere combined for a scfi-fi game.
Dynamic soundtrack and sound effects for my game Honey Tribe. Each game element has it's own musical theme. So they can trigger at any point depending on the what is happening in the game. So all the loops need to sound good in any combination.
Trailer music for a game jam entry I was part of, Captain Obvious. Cartoony and upbeat. Didn't make this on the day, this was a track I'd already done and is part of a music pack I released.
Boss music for Sector Zero by Creashock Studios aka @imGua . Tension and action for a sci-fi game
Level music and sound effects for Pufferfish Pile Up for @BazookaTime. Underwater, floaty and easy going, then with a slightly tense section. But nothing too serious.
Dynamic music and sound effects for another game jam entry, Little Miss Left Behind. Child like and innocent and also a layer of panic (being lost) and loneliness. As you might be able to tell, this game jam - MolyJam 2012, was all about humorous and absurd game ideas
http://www.youtube.com/watch?feature=player_embedded&v=x1dn_TM2-t4
Music and sound effects for my game McBank. Atmospheric, eerie and slightly melancholic. Always in the background and never too prominent, leaving the player to concentrate on the puzzles.
Level and boss music for Frenzy Pop by Al4red Games aka @SAZ_1 . Cartoony and sometimes manic for a fast paced platformer.
Comments
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charliehgreen@gmail.com
I was just looking for someone who could make video game music.
Thanks!
@HoneyTribeStudios Hey, very impressive indeed, Shaz! I particularly like the aspect that they are made for games primarily; they sound "right" for that medium.... (as opposed to my stuff which was never intended for games....but which will soon be in the Marketplace all the same! ;-) )
Best of luck with commissions; you deserve them with the high quality of your work. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Yeah, often game music is looped. So with that in mind, typically I'll make a track with several different sections with slightly different moods. That way the constant looping doesn't become too annoying.
The variation in mood also helps to keep the gameplay interesting. i.e one time you have music mood A over game event 1. Then 1 minute later you have music mood B over Game event 1. That helps to keep the game engaging.
I will most certainly be a returning customer.
- Thomas
@Alembic_Softworks - Cheers
http://www.youtube.com/watch?&v=FNQexOGvpwQ
@HoneyTribeStudios
Very nice and well done as usual, Shaz. :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Lump Apps and My Assets
i need your help to make backgruond music..
can help?
First ones are here: http://www.honeytribestudios.com/music/free-game-music
I finished some music for an upcoming action game recently. It took a couple attempts to get something the dev was really happy with. Got there in the end but before that I made the above 2 tracks which are currently homeless. So feel free to use them in your game.
Enjoy!
- Thomas
I added a track to my free music page so feel free to use it in your game. Will add a couple more of those demos soon.
http://www.honeytribestudios.com/music/free-game-music
Lump Apps and My Assets
http://www.honeytribestudios.com/music/free-game-music
Enjoy!