How can i make particles spawn far from the actor?
caiokawasaki
Member Posts: 68
That is my question, how can i make the particles spawn far from the actor then go in the actor direction?
I can make the particles go from the actor to another actor, but i want to make the opposite:
http://arcade.gamesalad.com/game/109754
I can make the particles go from the actor to another actor, but i want to make the opposite:
http://arcade.gamesalad.com/game/109754
Answers
Do you know for a fact that the particles in that game are particles and not spawned actors that then gravitate towards the planet?
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New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Phew. I think I have a demo that will help. It uses this same system to keep track of an enemy's position for a health bar, but you could adapt it to follow the enemy instead. I made the demo, so let me know if you have questions.
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But for now, i just gonna forget the "details" and focus in the the game operating...
I really appreciate your attention in trying to help me...
EDIT: I have another question... if i have a lot of actors with the tag="ship", and i create the same rules to all these actors, when any of the ships collide with another ship actor can i make both ships shot(spawn bullets actors) in direction of the collided ship?
I'm talking about something like 50 or more ships...
I hope that does not sound confusing...
Thanks, Caio
With regard to your question, are you saying that any time two ships collide you want the bullets/rocks from both ships to go towards one of the ships? I guess I don't understand.
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