Dynamic Split-Screen- Is it possible with GameSalad?
Chakku
Member Posts: 1,513
Is Dynamic Split-Screen possible with GameSalad?
[Start watching this vdeo from 0:35]
I was toying with an idea for a game, where it'd be Co-op two-player on the same iPad, where the map would be huge, and both players could explore the map on their own, and have a split-screen similar to the video above!
***Now I understand that that split-screen is overly complex as it turns and joins back, and then separates.
I was thinking if it was possible to separate iPad Portrait into a top half and bottom half, and let each player wander in their given area (without the complex turning of the boundary, and frequent conjoins and separations)
Anybody have any ideas on how this can be done, if at all?
I thought about it for a while, but still no luck.
Maybe one of the GameSalad Wizards can help, or give me a push in the right direction
Thanks in advance,
Chakku
[Start watching this vdeo from 0:35]
I was toying with an idea for a game, where it'd be Co-op two-player on the same iPad, where the map would be huge, and both players could explore the map on their own, and have a split-screen similar to the video above!
***Now I understand that that split-screen is overly complex as it turns and joins back, and then separates.
I was thinking if it was possible to separate iPad Portrait into a top half and bottom half, and let each player wander in their given area (without the complex turning of the boundary, and frequent conjoins and separations)
Anybody have any ideas on how this can be done, if at all?
I thought about it for a while, but still no luck.
Maybe one of the GameSalad Wizards can help, or give me a push in the right direction
Thanks in advance,
Chakku
Comments
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Ah yes, but there is only one screen. If Player 2 goes to Player 1, then they should be able to see each other on their screens.
How would you make the camera follow two different players if they're headed in opposite directions?
The way I see it, it's as if you had 2 screens, and 2 cameras. You'd have to use two 'Control Camera' behaviors, one on each actor, so that the game would show where each actor was going on their screens.
Now obviously it isn't possible to have 2 different cameras, but I'm trying to find a way to manipulate the effect of two camera on two screens.
Thanks for the input,
Chakku
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
But how would you get that 'Control Camera'-effect where each player is able to go in opposite directions, and the camera would track them as if they're "screen" was the device's screen?
Thanks for your input,
Chakku
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
@GS_Master
I'm not understanding how moving the ground will help since my ground is homogeneous, could you please clarify?
@tatiang @GS_Master- Thanks guys for your imput. I'll put up a quick video showing you what I mean (it's 12:46 AM here in New England )
Thanks again
Chakku
What I'm Saying is don't use the control camera feature when the players are moving move the ground underneath so it looks like they're moving.
Also have it when the objects on the right side of the screen pass half way destroy them.
Cheers! -GS Master
Oh, I think I see what you're saying. I'm not sure if it will work with my current ground image, but I'll give it a try tomorrow, and post a video to this thread.
Thanks
Chakku
-GS Master
Still one question remains un-ansered , How does the animation of the "other " player going to appear on the other side of the screen. I think a camera two might be nice.