Is this a bug or am I doing something wrong?

So I made an actor rotate to position. I made I rotate to Mouse.position.X and mouse.position.Y, Speed = 500, stops on destination is checked, relative to scene is checked, and run to completion is not checked. This behave works fine at first, but once the camera moves to another place the rotation get offset really bad. Any help?
Thanks,
Sp00m

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