Particles question

Hi all,
I'm using particles in my game and I've noticed that sometimes the particles just don't appear. Is this a known issue? I'm wondering if maybe the device is being stressed too much to display them, but it happens in situations that sometimes perform perfectly. It also happens sporadically while previewing my project in GameSalad.

To describe my situation simply:

I have 10 circles that are moving across the screen. Each one has particles that trail off behind it, creating a comet-tail effect.
Sometimes, one or a few circles will show no particle trail at all while the rest of them do. Each circle in the scene is a copy of the same actor, so they are running off the same logical behaviors.

Any insight as to why this might be happening will be greatly appreciated!

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    It could be related to performance. Can you turn off things like Constrain Attribute behaviors and Timers and see if the problem is alleviated? Have you tried adding a Log Debugging Statement right before the Particle behavior and watching to see if the statement appears when you expect it to display particles?

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