Endless scene?

AdamgoproAdamgopro Member Posts: 310
edited February 2013 in Working with GS (Mac)
Ok so i have been having trouble with a project I'm working on i have having trouble with making a copter like game but now from the side from the Y Axis so going up how do i do this without designing the Full thing block by block my scene height is 25,000 i mean how much higher can i go without it lagging? my main actor controls the camersa also

Comments

  • ChakkuChakku Member Posts: 1,513
    @Adamgopro
    You need to destroy the actors as soon as the character passes them, and they are no longer in the camera's view.

    Hope this helps
    Chakku
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    You could also reposition the actors as soon as you've passed them. Recycle instead of destroy - it might be much lighter on the RAM.
  • gamesfuagamesfua Member Posts: 723
    @adamgopro it all depends on what you're trying to accomplish. If the copter can explore the area that's one thing, but if you just need bad guys to come from the top of the screen and go down- that's another thing. In that case you could just make bad guys with a move behavior in the down direction and have some form of timer spawn them every x amount of seconds. Just make sure to destroy them once they pass your hero andnor screen.
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