Flickering in GS Viewer from autorotate?

JonTiStudiosJonTiStudios Member Posts: 66
edited November -1 in Working with GS (Mac)
Hey everyone, perhaps someone else has been having this issue and can help shed some light on this:

I have a side scroller going on in which the camera moves with the actor. Before the 8.4 update (with auto-rotate) it was working just fine on the GS Simulator. When the auto-rotate update came out there were some annoying bugs. Some of them like the rotating screen orientation appear to be ok, but the biggest one is still present in this 8.5 version.

The problem I have now is that as I play and tilt to rotate my actor the actor will randomly jerk around, almost as if the whole screen shifts for just a moment. I believe it's related to the auto-rotate as before it was having no issues, and if I just keep the phone level it doesn't happen at all. It's almost like the screen tries to rotate suddenly and then reverts back.

I currently have auto-rotate unchecked for all my scenes, but I still get this random flickering.

(My actor is not constrained to anything - Everything works fine on the computer)

If anyone has any insight or experience with this I would be greatly appreciative. I have no desire to have my game auto-rotate and this flickering is just too noticeable to overlook.

Thanks

Comments

  • JonTiStudiosJonTiStudios Member Posts: 66
    Looking at this more I have realized that it's only Scrollable layer groups that are affected...

    Anyone have any ideas?
  • JonTiStudiosJonTiStudios Member Posts: 66
    Just in case anyone is following: This turned out to be an ID-10-T error.

    I turned out that I had a 2nd rule on the character that at a certain accelerometer range would reset an attribute, which in turn changed some images back and forth once. This would cause my character to "flicker".

    Very silly of me, all fixed now.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    my sound silly but you said you upgraded to 8.5
    did you update your viewer to 8.5 as well

    are you in the current sdk as well?

    Edit
    NM you fixed it lol
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