How is the copter game done?

AdamgoproAdamgopro Member Posts: 310
edited February 2013 in Working with GS (Mac)
so im making a copter like game totally different graphics but i just need to know how the endless scene comes towards the copter... without making the scene ridiculously huge!

Also is it possible to make certain layers effected by gravity?

Comments

  • caiokawasakicaiokawasaki Member Posts: 68
    I would like this: Create two actors one 100 px before the scene(left actor) and another 100 px after(right actor) the scene.
    them the right actor spawn every x seconds some obstacles and the obstacles have some rules, has a horizontal velocity-x that make them go to the left, has a rule when collide with the left actor destroy itself.
    And in the copter i just put control rules and a collide rule(when collide with obstacles destroy itself)

    hopefully you understand ...
  • EtienEtien Member Posts: 4
    The above is very helpful, however make your helicopter actor have a gravitational pull. If you don't understand, just drag the 'accelerate...' behaviour and set it to something low, I don't know if this would interfere with your controls, but if your control acceleration value is (E.G. 200) higher and your 'gravity' is (E.G. 100) lower then you should still be able to go up. Sorry if that confused you.
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