what about built in JUMP behavior?

haim96haim96 Member Posts: 87
edited November -1 in Working with GS (Mac)
it will have settings of start\end - X\Y
speed, EASE in\out
enable disable control during jump

etc...

what do you think?

Comments

  • KamazarKamazar Member Posts: 287
    Jumping is subjective for every game. It's best if the coder does it themselves and gives the game the feel it needs, and it really isn't that hard (even though I know it does for a beginner) once you know what you need to do.
  • haim96haim96 Member Posts: 87
    well i didn't said it can't be done. but such behavior can make life easy.

    beside that jumps are not that subjective.
    you got to move from point A to B while ease out\in in the jump hight.
    but the things that really suck is to handle controls during the jump.
    what if i want to ignore touch during jump to avoid double jump?
    or maybe i do need it?
    could be easy to handle in single click instead of messing with variables.

    for now, i had to use gravity to make jumps look good. but then there is new set
    of problems to resolve...

    if you know better way i will be happy to hear!
  • ORBZORBZ Member Posts: 1,304
    y=1-x^2

    plug it into Mac's Grapher program. Doesn't that look nice? :)
  • bladeolsonbladeolson Member Posts: 295
    Orbz, how would one translate that to Gamesalad?
  • haim96haim96 Member Posts: 87
    y=1-x^2... nice.... so how hard to put it into behavior and make users happy? :)
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