Paid app vs Free app
Jordeyy
Member Posts: 409
When my app is finished , Is it better to sell my app
Or to put it up for free,using either I ads , and in app purchases , or one of them alone
Or both; a free version and a paid version , I'd like to know what people thinks is best
What way makes more money in the long run
Taking into account, getting more popular , getting recognised ect ?
Or to put it up for free,using either I ads , and in app purchases , or one of them alone
Or both; a free version and a paid version , I'd like to know what people thinks is best
What way makes more money in the long run
Taking into account, getting more popular , getting recognised ect ?
Comments
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for example only use one bike and they can't buy another one , then show them they can se way better bikes on the paid version
( They could also use , quads, buggies ect on the paid one )
is that how you would go about doing it ?
Obviously this is not the only way to, but in general, don't expect people who have bought anything labeled 'Pro version' or 'Unlock all' to pay much more for anything (with the exception of possibly coins for an IAP shop).
- Thomas
5000 free coins
And
A few tracks and bikes free (maybe a quad) only available on the pro version
So they get a lot for there money
And thu get stuff to make the game more fun
- Thomas
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is it mainly about , making them addicted , then not making it to easy to achieve the best stuff ?
so they will need to either play it loads, or buy IAP (coins) to acquire the top bikes ect?
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For example lets say they earn on avg 100 coins a jump
And there is 6 bikes ,1 quad , 1 monster truck
the 6 bikes are on sale starting from 500 coins (cheapest bike)
3000 coins (Best bike)
Them bikes are reasonable to get without buying coins
but then the quad and monster truck are say 9000-15000
so they think well if i want the quad or monster truck i will after purchase them (they do not have to have them , its personal preference )
or even have the quad and monster truck as an IAP
If you wanted to go that route, I would do as others have said before, make everything purchasable with in game currency, and make IAP to add currency.
- Thomas