I really wish there was a way to have quality control in the app store but it's just too big of a beast. It makes me sick to see the flood of crappy apps smother the gems that should be noticed a lot more than they are. btw, to keep the thread on topic... I usually make 15-20 a week w/ my iphone app and ipad app. The week I had one featured it made $500. It's nice to be noticed by Apple!
I know you're bagging on his concept but it's already being done by people here sure with different graphics and maybe a slight gameplay difference. If people like it with those changes why not pack them together
This brings up an interesting point (sorry to be off topic) but it's an age old quest.
Are we making art, or trying to make money and be a viable business. Neither is wrong. It's all a matter of perspective. For many successful creatives there has always been a battle trying to reconcile the finances and creativity. Many of them have been my employers (I'll leave it up to you to guess who they are).
Take Apple for example. They put a lot of art into their hardware and software interfaces, but they are a business first. If not, they wouldn't have survived this long. The business end is the foundation for pitching their art and emotional experience to the masses. It's no different for the film industry.
It's not a crime to make money, as it can allow you to make art and take risks or it can even help to employ more artists to fulfill your vision, or buy a cool sports car. I think it comes down to "personal ethics", whatever that means.
I'm guessing most of us here fall into the category of desiring to make enough money doing this to sustain ourselves, or at least supplement our income, and make something cool and have fun doing it. I think this is the most difficult path to take.
Quality control will always be subjective, i.e. you either love or hate South Park. Censorship has swung like a fickle pendulum over the last 100 years and most agree it's best to let the public decide upon its own censorship. One man's art is another man's junk. Van Gogh was not generally considered a valid artist until after his death.
AGlq8 is only doing what the entertainment industry does all the time in movies and TV shows. Find a formula that works and repackage it. There's no risk, it's safe and no crime has been committed. There does come a point however where there will be diminishing returns and it doesn't sell any more. Then there are others who come along and surprise us all with something unique from left field. It just may not be "common denominator material for the masses".
We do what we do for different reasons. As has been said may times before on these forums, the cream will rise to the top. While not always true, there is some truth there.
I've given this a lot of thought over the last 30 years. Still no real answers lol!
I do wonder what insights others have about this though.
Okay, back to my zero profit per day until I finish my first game......
I could be wrong but I think agiq8 was being sarcastic.
I think his point was how many times has a game been redone with a doodle version just to make money. I.e. Some pretty good games from our community. Like if you meet a certain level of quality whatbhe says doesn't apply? Because he never said anything about making them crappy. If he did I can understand but this all seems hypocritical to me.
How many did a doodle game Just to make the iPad deadline? Or upsized a previous game to cash in? Hmmm. I know I'm guilty
Before you flame him think about what he is saying because doodle blocks doodle cannon and a ton more fit in that category and are good. Dont flame me for pointing it out. I'm justbsaying we gotta look at ourselves a little before we take it out on someone else
Like I said I could be wrong but either way it is a good point.
If he is sarcastic it's understandable. But there is some truth as I have seen 10 apps with the same title with a 2 or 3 or extra or super placed next to it when it looks the same
Comments
And I like dhondon's statement "I like to see games like an art form." That's what we should be aiming for.
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Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
Are we making art, or trying to make money and be a viable business. Neither is wrong. It's all a matter of perspective. For many successful creatives there has always been a battle trying to reconcile the finances and creativity. Many of them have been my employers (I'll leave it up to you to guess who they are).
Take Apple for example. They put a lot of art into their hardware and software interfaces, but they are a business first. If not, they wouldn't have survived this long. The business end is the foundation for pitching their art and emotional experience to the masses. It's no different for the film industry.
It's not a crime to make money, as it can allow you to make art and take risks or it can even help to employ more artists to fulfill your vision, or buy a cool sports car. I think it comes down to "personal ethics", whatever that means.
I'm guessing most of us here fall into the category of desiring to make enough money doing this to sustain ourselves, or at least supplement our income, and make something cool and have fun doing it. I think this is the most difficult path to take.
Quality control will always be subjective, i.e. you either love or hate South Park. Censorship has swung like a fickle pendulum over the last 100 years and most agree it's best to let the public decide upon its own censorship. One man's art is another man's junk. Van Gogh was not generally considered a valid artist until after his death.
AGlq8 is only doing what the entertainment industry does all the time in movies and TV shows. Find a formula that works and repackage it. There's no risk, it's safe and no crime has been committed. There does come a point however where there will be diminishing returns and it doesn't sell any more. Then there are others who come along and surprise us all with something unique from left field. It just may not be "common denominator material for the masses".
We do what we do for different reasons. As has been said may times before on these forums, the cream will rise to the top. While not always true, there is some truth there.
I've given this a lot of thought over the last 30 years. Still no real answers lol!
I do wonder what insights others have about this though.
Okay, back to my zero profit per day until I finish my first game......
I think his point was how many times has a game been redone with a doodle version just to make money. I.e. Some pretty good games from our community. Like if you meet a certain level of quality whatbhe says doesn't apply? Because he never said anything about making them crappy. If he did I can understand but this all seems hypocritical to me.
How many did a doodle game Just to make the iPad deadline? Or upsized a previous game to cash in? Hmmm. I know I'm guilty
Before you flame him think about what he is saying because doodle blocks doodle cannon and a ton more fit in that category and are good. Dont flame me for pointing it out.
I'm justbsaying we gotta look at ourselves a little before we take it out on someone else
Like I said I could be wrong but either way it is a good point.
Sometimes they just want to pay homage like Peter Jackson and King Kong.
But, it does seem that this is what creatives do when, at those times, they cannot think anything original. They have to do works.
A copied good idea is better than a worked crap original.