Anyone doing Art on adobe illustrator?

i just need to know what size to make the background and the characters? lets say i wanted a game like mortal kombat sized people.

i tried to do it randomly and it just didn't work out right with game salad.

thanks and much love for this forum and program!

Comments

  • GS_MasterGS_Master Member Posts: 159
    this matters. are you making it for ipad?
  • lycettebroslycettebros Member, PRO Posts: 1,598
    hmm there is no such thing as doing it 'randomly' you are working to some kind of size just probably ignorant to required resolution/scale for GS.

    I suggest looking up the basics in the cookbook on the GS website or search the forums for graphic sizes etc.
    Basically you need to work to double the size of the device you are designing for. Here is a list I copied from another post:

    iPad w. Retina = 2048-by-1536
    iPad = 1024-by-768
    iPad mini = 1024-by-768
    iPhone 5 = 1136-by-640
    iPhone 4 = 960-by-640

    These are pixel sizes for screens. So this means your graphics in Illustrator should fit within one of these screen dimensions to look right. You could set up an Illustrator document size to one of these dimensions as an easy guide.
    It is never as simple as this but it is a starting point for you. I seriously suggest reading up on screen sizes for devices and deciding what devices you are publishing for (this decision is important and can affect how you scale the graphics also).
  • SocksSocks London, UK.Member Posts: 12,822
    edited February 2013
    Ah! That well known and internationally recognised size standard: 'mortal kombat sized'.

    A1 841 x 594 mm.
    A2 594 x 420 mm.
    A3 420 x 297 mm.
    Mortal Combat Sized.
    A4 297 x 210 mm.
    A5 210 x 148 mm.

    :)) ;)

    Ok, joking aside, basically what lycettebros and GS_Master said, you need first to decide where these characters will be going (Nook?, Android phone?, Retina iPad?, Mac app? . . . etc) and then work out your size from there.

    For instance the iPad mini is (when horizontal/landscape) 1024*768 pixels - Mortal Combat characters take up about half the screen height - so they should ideally be around 384 pixels tall.

    But if you want to be safe and make sure you have sufficient resolution to cover all current platforms then I'd work to Retina iPad size - which being 2048*1536 means your characters should, Ideally, be around 1024 tall.

    Hope all that makes sense!
  • dayofjackaldayofjackal Member Posts: 111
    The beauty of illustrator is that it is vector based so you can resize up or down without image loss. If the correct pixel size looks too small to draw on whilst on screen you can always double it up and then scale back down.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    What dayofjackal said! Adobe Illustrator is a vector based program, you can scale the artwork you create to the size of a building and it will still be clean and crisp or reduce it down to the size of a ant.

    When/if you import your illustrator art into photoshop or gimp, you can pick your target size and it will open cleanly at any size you need, then you can make it a png from there...
  • VolontaArtsVolontaArts Member Posts: 510
    this matters. are you making it for ipad?
    iphone

  • VolontaArtsVolontaArts Member Posts: 510
    thanks everyone...
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