GameSalad and OUYA?
SolarPepperStudios
Member Posts: 754
Since the OUYA consol is just a custom version of android, could GameSalad be used to create games for OUYA?
Comments
Lol
- Thomas
I was able to do it pretty easily in Unity in javascript.
I dont really know JS, mostly C#, so it really wasn't that bad considering I could do it in a language i don't know all that well.
Getting the controller to respond to input from Gamesalad doesn't seem all that steep.
I dont know how Gamesalad handles info in-between frames (LateUpdate) but it looks like this would be the hard part.
The controller needs to be manually told its a new frame each frame. They may already be doing this though for the Keyboard.
After reading the complete documentation,
I feel as though this could be implemented along side the "Keyboard Input" in a game , as I imagine, this has a very similar set of behaviors and requirements.
If you can code, and you have an android game, this shouldnt be hard.
With that said, implementing it in gamesalad specifically, and having it tested for various uses, and the way it would be used within Gamesalad... ready for prime time could easily take a month of a good engineers time.
And I doubt many people want Gamesalads engineers to stop working on the Native Code Engine to try to add a new, highly experimental platform that hasnt been released yet.
In 6 months, if the Ouya is in 1,000,000 peoples hands and the Ouya Players are hungry for more, as well as being a profitable platform... I cant imagine Gamesalad would skip it at that point.
Right now, it only makes sense to skip it... as their plate appears to be full with things that already exist.
You would basically open no-code development (let's be honest, there's a little coding!) to the masses and a brand new home console market.... I really think it would take GameSalad to a whole new level.
We did see a teaser of one of the GS staff messing with OUYA and GameSalad but it was made VERY clear that it was his little side project / tinkering and not official in anyway.
However, if he was far enough to make it work, it's proof that it can be done.
Just my opinion.
not saying it would take a month to code... what I am saying even if they started yesterday, It is unlikely we would see it released quickly(March 28th Launch).
As I am sure it would need to be thoroughly tested for all the different types of input the controller could control.
Missing the launch Milestone, to me, means they might as well focus on the things they have already told the community that they have coming( soon even ).
Also, If this was done quickly, I think it would be great for Gamesalad.
But, if its not released soon, it also gives gamesalad the advantage of not devoting time and money to developing support for something, only to see it removed some months down the line due to lack of adoption.
(see Kiip for details)
Don't get me wrong Ouya is a great idea and I hope we can develop for it with GS someday but remember you have to be patient with GameSalad. If you are not you will only be unhappy.
My Latest GS Game - Tiny Spirit
My First GS Game - Dashing Ralph
Heres the semi unofficial ruling for this admin. (otherwise the final decision until someone else with the same authority or more than me decides differently)
Bassemans comment does and still does not violate forum rules. While i am going to redact the URL from his comment since forum rules are no advertising other competing softwares his reply was actually more of a comparison in that GameSalad does not have Ouya controller Mapping so he offered a comparison to a software that does in fact have the feature you want. so All in all its all good. just gonna remove the URL he posted.
Cheers
Aaron
Example: Anyone coming here asking about HTML5. I feel pointing them in any directions other than GS is a improvment with their journey.
Example: Anyone coming here asking about HTML5. I feel pointing them in any directions other than GS is a improvment with their journey.