GameSalad and OUYA?

Since the OUYA consol is just a custom version of android, could GameSalad be used to create games for OUYA?

Comments

  • tglessytglessy Member Posts: 41
    As of yet, no. Mainly because they dont support the controller inputs in GS. Maybe in the future, though!
  • tglessytglessy Member Posts: 41
    edited February 2013
    @SaladStraightShooter you left out part of the quote! Are you saying that Gs does support the controller?!?! Du duh duhhhhhhhhhh. Lol just messing with ya!
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    edited February 2013
    but there's always a possibility it might be considered.
    Vague much? "Always a possibility that it might be considered."
    Lol :D ;)
    - Thomas
  • tglessytglessy Member Posts: 41
    @SaladStraightShooter shouldn't be too hard to implement, but hey, I don't know anything about software development! Take your time!
  • 3itg3itg Member, PRO Posts: 382
    I was looking through the documentation on the OUYA and implementing the controller.
    I was able to do it pretty easily in Unity in javascript.
    I dont really know JS, mostly C#, so it really wasn't that bad considering I could do it in a language i don't know all that well.

    Getting the controller to respond to input from Gamesalad doesn't seem all that steep.
    I dont know how Gamesalad handles info in-between frames (LateUpdate) but it looks like this would be the hard part.
    The controller needs to be manually told its a new frame each frame. They may already be doing this though for the Keyboard.

    After reading the complete documentation,
    I feel as though this could be implemented along side the "Keyboard Input" in a game , as I imagine, this has a very similar set of behaviors and requirements.

    If you can code, and you have an android game, this shouldnt be hard.

    With that said, implementing it in gamesalad specifically, and having it tested for various uses, and the way it would be used within Gamesalad... ready for prime time could easily take a month of a good engineers time.
    And I doubt many people want Gamesalads engineers to stop working on the Native Code Engine to try to add a new, highly experimental platform that hasnt been released yet.
    In 6 months, if the Ouya is in 1,000,000 peoples hands and the Ouya Players are hungry for more, as well as being a profitable platform... I cant imagine Gamesalad would skip it at that point.

    Right now, it only makes sense to skip it... as their plate appears to be full with things that already exist.
  • DepressedPandaDepressedPanda Member Posts: 215
    Honesty, I think the time it would take to implement OUYA since really the only thing to add would be controller use... it would be VERY worth it for GS to invest a few days on it.

    You would basically open no-code development (let's be honest, there's a little coding!) to the masses and a brand new home console market.... I really think it would take GameSalad to a whole new level.

    We did see a teaser of one of the GS staff messing with OUYA and GameSalad but it was made VERY clear that it was his little side project / tinkering and not official in anyway.

    However, if he was far enough to make it work, it's proof that it can be done. :)

    Just my opinion.
  • 3itg3itg Member, PRO Posts: 382
    O, yes it can be done, it can be done quickly even.
    not saying it would take a month to code... what I am saying even if they started yesterday, It is unlikely we would see it released quickly(March 28th Launch).
    As I am sure it would need to be thoroughly tested for all the different types of input the controller could control.
    Missing the launch Milestone, to me, means they might as well focus on the things they have already told the community that they have coming( soon even ).
    Also, If this was done quickly, I think it would be great for Gamesalad.
    But, if its not released soon, it also gives gamesalad the advantage of not devoting time and money to developing support for something, only to see it removed some months down the line due to lack of adoption.
    (see Kiip for details)
  • lycettebroslycettebros Member, PRO Posts: 1,598
    Kickstarter products can have mixed results...look at the Pebble watch thingy. Getting a product right is a slow process and once you hit manufacturing all kinds of weird things happen that do not with prototypes etc.

    Don't get me wrong Ouya is a great idea and I hope we can develop for it with GS someday but remember you have to be patient with GameSalad. If you are not you will only be unhappy.
  • stueynetstueynet TorontoMember Posts: 166
    I created a game with Gamesalad, published it as an android APK, and then sideloaded it into Ouya with zero problem. But yes button mapping is an issue. My game is a cave flyer type game with only one input which is touching the screen anywhere. The default Ouya button for the mouse button down input in GS is the Ouya controller touch pad. It would be good to have Ouya button mapping though.

    My Latest GS Game - Tiny Spirit
    My First GS Game - Dashing Ralph

  • tylerglessnertylerglessner Member Posts: 246
    Having my new game on Outa would be amazing with the controller
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    edited February 2014
    @Basseman An admin can correct me if I'm wrong but I'm not quite sure your allowed to talk about other creation platforms on the forums.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @Basseman An admin can correct me if I'm wrong but I'm not quite sure your allowed to toalk about other creation platforms on the forums.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @Basseman Haha I understand that! Just don't want you getting in trouble! ;)
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    Also, sorry about the double post. My wifi is really slow so it lagged and posted twice. :)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @Utveckla_Games @basseman

    Heres the semi unofficial ruling for this admin. (otherwise the final decision until someone else with the same authority or more than me decides differently)

    Bassemans comment does and still does not violate forum rules. While i am going to redact the URL from his comment since forum rules are no advertising other competing softwares his reply was actually more of a comparison in that GameSalad does not have Ouya controller Mapping so he offered a comparison to a software that does in fact have the feature you want. so All in all its all good. just gonna remove the URL he posted.

    Cheers
    Aaron
  • CaptFinnCaptFinn Member Posts: 1,828
    If some one is asking about a certain service. And GS currently doesnt provide that certain service. Then why is it wrong to point a fellow developer in the right direction with a url that will help them with their journey? I ask this only if that is the way Im understanding this conversation.

    Example: Anyone coming here asking about HTML5. I feel pointing them in any directions other than GS is a improvment with their journey.
  • CaptFinnCaptFinn Member Posts: 1,828
    If some one is asking about a certain service. And GS currently doesnt provide that certain service. Then why is it wrong to point a fellow developer in the right direction with a url that will help them with their journey? I ask this only if that is the way Im understanding this conversation.

    Example: Anyone coming here asking about HTML5. I feel pointing them in any directions other than GS is a improvment with their journey.
  • tgifridaytgifriday Member, PRO Posts: 3
    Basic Ouya implementation would be an encouraging step.. (ie just controller input as a start).. Maybe not full publishing support, but side-loadable games to begin testing would be appreciated..
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