Decorating a Level...image Actors...best performance?
ImpactBlueStudios
Member Posts: 53
What would be the best way to decorate a level using lots of small images e.g. flowers grass etc performance wise?
Im currently just using Actors with moveable set to false.
Thanks!
Im currently just using Actors with moveable set to false.
Thanks!
Comments
But I'm guessing you also need rules on those actors and therefore what you've mentioned is probably best.
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On a side note, you can also use replicate like tatiang suggested, I use it too, but keep in mind that from my finding using replicate hurt performance, thats in my project, IT DOESNT MEAN IT WILL HAPPEN TO YOURS as well, its just happened to me in my game, I used tiles instead whenever I could.
Cheers
Roy.
Not sure what the difference in performance will be compared to replicate though - you'd have to get confirmation from a GS dev for that.
Tiling is a newer feature in GS so at a complete guess perhaps it is a more simple solution in terms of the underlying code?
Just start building and test your game as you go. There are various things that can effect performance besides graphic assets. It's wise to use test files (alpha builds) to see how thing pan out, before implementing them in your actual project.