Well I use both. The Mac version is by far a much easier friendly version then windows IMO.
I seem to get lost with windows layout and it just doesn't feel smooth like the Mac version. So I mainly do work on the Mac.
But as far as features wise go I wouldn't have a clue.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Windows has some major advantages over Mac. For instance being able to see and edit your actor positions without having to open the actor.
However the Mac creator is generally ahead of Windows on features and workflow is rather different. Also the Windows creator is best suited for larger displays. Its tough to use on a 13" screen because of the backstage window.
I prefer Mac. I have a 13" MBP and I have been using the mac version for 2 years so I'm much faster at it. I find myself searching for what I need much more in the windows creator. granted its main due to less experience.
GameSalad has stated they plan on applying the GUI of the windows creator to the Mac at some point slit probably would help for you to start working with windows to get a better feel of whats to come. luckily they are trying to keep windows and mac close enough that the projects in windows will be editable in Mac. so if you do need something windows doesn't have you can always export your project over and add what ever you need to add.
Not sure if this case is unique for our situation only, but we started off with the Windows version before actually using the Mac version of GS. With regards to Music and Sound files, we have not even once been able to successfully use the Play Music behavior.
We used a 3rd-party software to convert our files to the proper Music file (e.g. mp3 -> m4A) because the Windows version apparently cannot convert it for you (ok, that's one slight disadvantage). The bigger bump however, is that we were never able to play any of the files correctly with Play Music. There is always no sound playing, even when you click on the little preview button in the music/images assets tab in Creator. We settled with Play Sound for a while, but you can probably tell how horrible a move that is.
Then we got new Macs for the lab and voila! Happy ending
P.S. If you start off with the Windows Creator and get used to it, then you transfer to Mac.. it's also going to be a slightly difficult migration experience ..probably.
What I dont understand is why GS windows wasnt made the same way as the mac one..as far as layout and interface go. I tried the windows one its so unuser friendly and soo glitchy and seriously hard to get about
Perhaps you've just been so used to the Mac GS's layout? Most times I don't have a Mac with me and I'm forced to prototype some games on a Windows machine. It's seriously not a difficult transition from Windows to Mac and back. I do it on a daily basis ) just a bit of getting used to and memorizing where things are in which counterpart you're using.
I'm not so sure about the glitches though. The only one that's been bugging me is how you can't use Music properly with the Windows version -- so I'm stuck using Sound all the time. But it's no biggie because I'll just fix it later on with the Mac version
To be honest there are advantages with going Windows first then Mac afterwards -- e.g. creating the base layout for your scenes with the Windows version is made easier because you can edit X and Y coordinates without entering an Actor's attributes
Comments
I seem to get lost with windows layout and it just doesn't feel smooth like the Mac version. So I mainly do work on the Mac.
But as far as features wise go I wouldn't have a clue.
However the Mac creator is generally ahead of Windows on features and workflow is rather different. Also the Windows creator is best suited for larger displays. Its tough to use on a 13" screen because of the backstage window.
I prefer Mac. I have a 13" MBP and I have been using the mac version for 2 years so I'm much faster at it. I find myself searching for what I need much more in the windows creator. granted its main due to less experience.
GameSalad has stated they plan on applying the GUI of the windows creator to the Mac at some point slit probably would help for you to start working with windows to get a better feel of whats to come. luckily they are trying to keep windows and mac close enough that the projects in windows will be editable in Mac. so if you do need something windows doesn't have you can always export your project over and add what ever you need to add.
We used a 3rd-party software to convert our files to the proper Music file (e.g. mp3 -> m4A) because the Windows version apparently cannot convert it for you (ok, that's one slight disadvantage). The bigger bump however, is that we were never able to play any of the files correctly with Play Music. There is always no sound playing, even when you click on the little preview button in the music/images assets tab in Creator. We settled with Play Sound for a while, but you can probably tell how horrible a move that is.
Then we got new Macs for the lab and voila! Happy ending
P.S. If you start off with the Windows Creator and get used to it, then you transfer to Mac.. it's also going to be a slightly difficult migration experience ..probably.
I'm not so sure about the glitches though. The only one that's been bugging me is how you can't use Music properly with the Windows version -- so I'm stuck using Sound all the time. But it's no biggie because I'll just fix it later on with the Mac version
To be honest there are advantages with going Windows first then Mac afterwards -- e.g. creating the base layout for your scenes with the Windows version is made easier because you can edit X and Y coordinates without entering an Actor's attributes