Ammo bar & actor question?

kevelationkevelation Member Posts: 5
edited November -1 in Working with GS (Mac)
Can anyone answer my question?I'm trying to get my ammo bar health to integrate with my actor(player).I have a fire button joystick that triggers my actor to load an animation(lazer)(lazer sound)when touch is inside(stick2).when pressed it subtracts from my ammo bar-1.What im trying to figure out is when ammo bar =0 how can i make player stop loading animation(lazer)and replace the (lazer) sound with another sound (empty lazer click).any suggestions?

Comments

  • kevelationkevelation Member Posts: 5
    Thanks , tshirtbooth:)
    let me clarify my rules i am using.
    My rules or firing the lazer are in the player (actor)i have 2 attributes:
    when gamedistanceFromCenter2>0
    Game.Stick2Grabbed is true
    Timer for 0.5 sec.
    spawn actor lazer

    on stick 2 :
    actor receives event : touch is pressed
    change attribute game.ammo to game.ammo -1
    play sound :lazersound
    change attribute game.Stick2Grabbed to true
    change attribute self.Snapto to false

    does this make any sense.
    p.s my beta of my game is on G.S called Ki-Enkis Journey.
  • kevelationkevelation Member Posts: 5
    What about my spawn actor animation lazer in the player(actor)
    when gamedistanceFromCenter2>0
    Game.Stick2Grabbed is true
    Timer for 0.5 sec.
    spawn actor lazer(animation)

    It is starting to make some sense ,I did not know where to control everything on the stick2 or in the player actor...
  • kevelationkevelation Member Posts: 5
    Thanks for your patience tshirtbooth.
    I added a rule in the player actor when all conditions are valid

    game.ammo > 0
    Timer for 0.5 sec.
    spawn actor: lazer
    position >x ^ y relative to actor

    everything works great!!!
    your the best..
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