250 actors on one scene too much.
Elfizm
Member Posts: 489
Hello
So estimating that I can fit my whole game on one scene to avoid any loading times. All my levels (600) are divided up into three single areas of 320x480. In total there are 170 actors.
Then it's just a menu, settings, store ect with make it add up to 250 actors in total in my game.
Before I go a head and do this but can it go into one scene and not crash. Can GS handle so many in one scene. Will Players spend longer time at splash screen.
Looking for opinions of what you found useful or what won't work or experience.
Thanks
Elfizm
So estimating that I can fit my whole game on one scene to avoid any loading times. All my levels (600) are divided up into three single areas of 320x480. In total there are 170 actors.
Then it's just a menu, settings, store ect with make it add up to 250 actors in total in my game.
Before I go a head and do this but can it go into one scene and not crash. Can GS handle so many in one scene. Will Players spend longer time at splash screen.
Looking for opinions of what you found useful or what won't work or experience.
Thanks
Elfizm
Comments
Gut feel, yeh too much
So 170 of them are 62x62 on average and each have seven rules each. They change images based on certain variables.
The rest are buttons or for looks. Except for 10 which slowly.
All images are retina display if that helps.
Still too much?
Well if it's all in the one and only scene the only loading that will occur is at the splash screen, which is fine bevause it won't display a loading wheel and it means the player can access anything fairly quickly which is what I am aiming for. So you think it should be fine, just will be a longer waiting time at the splash screen?
Maybe have an initial scene that automatically switches to your full game's scene, and have a single actor in the initial scene that says "Loading may take xxx seconds, but the game will only load once each time you play" or something along those lines.
When the player is waiting for the game to load, he/she will red that and understand that it is initial loading, and there will be no more loading in the game.
Hope this helps
Chakku
Sounds like the only way I will see is if I go a head and do and see what results I get.
@lycettebros can you explain more on the subject matter you mentioned. Because it's not making sense to me ?
But I am not really sure about this.
That got me thinking so I Had a look on other GS games,
Spin the nut , has a splash screen then goes to main menu without any other scenes or loading wheels,
Cart cow by games mold doesn't have a loading scene when going to it's first scene where they have an animation but then a loading wheel when going to another scene.
Blood flow, same as above, they have a splash screen which then goes to first scene with out wheel.
But spin the nut (if you have it) is a good example from going to from a splash screen to main menu without the wheel.
Which games did you feel did this so I can check them out, otherwise I might have to rethink how I do the layout.
Many thanks
But yeh, each project will vary with code etc, theres no definitive answer here, just have to go ahead and try ... Just try and do it in a way where if it doesnt work, its not too much work to split onto different scenes.
Really can't wait for Lua Free to get here and save us from these issues.