Do you find your GS games crash on some devices
Dazza006
Member Posts: 248
My new game QuizConnect crashes on some devices it seems to be more on iPod but some friends say it crashes on iPhone 4 too.
My last game had the same problem does anyone else experience this or know off why this might happen?
It runs fine on my iPad 2, iPad 3 & 4s.
My last game had the same problem does anyone else experience this or know off why this might happen?
It runs fine on my iPad 2, iPad 3 & 4s.
Comments
ps it over causing it to crash
But its not all, they are all high iOS 5.1-6.2.
I think your right, but how can they play other games like temple run, subway surf ect.
won't they use more RAM?
I suspect universal builds might be the problem since I tested a bunch of older builds and none of the universal build versions worked. However, builds created before universal builds was an option runs perfectly.
Anyone else notice anything similar?
I'm not using UB in my game so thats not the problem
@gsrockz123 The thing is though a lot of young teenagers have iPods (old ones) like all my nieces and nephews have them and my game crashes can't even get in the game.
And other games like temple run ect run fine.
My app seems to be fine on newer devices, (except android).
That sounds interesting I will look into that and let you know
I had a look to see if the reason for crashing was the internet connection but the full version of the game has no adds, only I.A.P which use the internet.
The game still crashes on there device even with wi-fi turned off.
The devices are old but other games work fine.
Why would the game run fine on most devices but crash on these.
Optimise your game or take stuff out that contain things like big images.
Make a copy of your project, strip out some 'eye candy' and use the viewer to keep testing. See at what point makes the game stable and stops crashing.
You say you have I.A.P. so it is still probably trying to perform the same task as the GS forced add.
The above isn't a solution, just to help determin what the problem is. If it does turn out to be the ineternet connection then this has got to be some sort of bug caused by the recent GS publishing update. Although if it's just me and you having this problem then it must be something we are doing wrong.
I'll have a look over lunch to see if anyone else is discussing this issue anywhere on the forums...
You posted on here a short while ago regarding I.A.P. You said yours worked fine but I wonder if these issues could be related...
http://forums.gamesalad.com/discussion/54154/ios-6-1-support-and-iap-problems-confirmed/p1
I will try to Optimise my game like beefy_clyro said.
Its really bugging me to, It doesn't look good when your game doesn't even work :-?
For example on my tutorial screen I have a display txt attribute and on my iPhone & iPad it displays fine. On the iPod there is a black bar across the bottom with no txt.
On other games like "I am hero" the game crashed a couple of times but a least it want into the main game which it doesn't on my game.
There was another game I downloaded candy something and that was really laggy.
Any game that wasn't made with GS seems to run fine.
LiquidGameworks Thanks for the info.
Most people do not design for the 3gs anymore, just target 4 and upwards
Just bought my partner a iPhone 4, and again my game runs slow also there is a problem with the tutorial screen which happens on iPods to.
On my tutorial screen I have an actor which displays the instructions. "display txt"
and I have 3 different instructions.
There is an attribute which says when tutorial number =1 display first instructions
number =2 display second instructions and same for the third.
What is happening is a black bar where the txt should be is being displayed, this doesn't happen to my 4s or higher and iPad 2 but on some iPhone 4 and lower this happens any ideas?
-Darren.