@AwesomeProductionsInc I feel your pain. I went through this about a year ago and I was totally lost. Just believe in yourself! Aside from that, make sure all the right distribution profiles and keys are downloaded. From the error, it seems like your iPhone distribution certificate isn't right.
yeah use to frustrate me as well...first time was a 4 hour learning process and i wanted to give up now its 5 minutes and not as hard as it seems after help from some youtube videos of people going through the process
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
Sounds like you used a developer profile instead of a distribution profile.
I did this as well my first time around. And what I do now is when I set up my dev/dist profiles, I name them accordingly.
Like this -
com.yourname.yourgameDev for the developer profile com.yourname.yourgameDist for the distribution profile
Haven't had an issue choosing the distribution profile since I started doing that. I would recommend deleting your current profiles, and re-create them, download and install them again, and give it another go.
I would try the whole process again .. Completely upload a new version, sign it with the newly created certificate and upload the new build ... And make sure you're definitely signing with a distribution profile and not a development profile
I would try the whole process again .. Completely upload a new version, sign it with the newly created certificate and upload the new build ... And make sure you're definitely signing with a distribution profile and not a development profile
Go and try this instead of demanding/begging for help after 2 minutes of your last post!
EDIT: I don't mean that to sound too harsh but this isn't instant messenger and you shouldn't expect people to be on hand to answer your questions the minute you ask for help.
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
You got your profiles right this time, otherwise it wouldn't have let you upload it. Now it seems something is up with the game file itself. You're gonna have to do like beefy said. Go through the publishing process again with GameSalad, and give it another whirl.
the problem is your bundle identifier is not matching now.
You need to check the following:
Have you gone in to the provisioning portal and set up an App ID. If so you will have made a bundle identifier which should match what you have in you Xcode project (check its correct in the info.plist file too).
In the provisioning portal also make sure you created a provisioning profile for your app (make sure this is for distribution). Download that and double click it to install it in Xcode.
The bundle identifier you used in iTunes connect should also match up with the one used for your App ID (mentioned above) and the one used in the Xcode project. Consistency across the board is what you are aiming for!
Bumping the thread every 2 minutes wont help. Make sure your bundle id matches with app id. But i never has this issue before. Maybe try the whole thing again? I feel your pain. I was unbelievably pissed off with this during my first time setting these up. Patience is virtue. Try and Try till you solve it.
Comments
I did this as well my first time around. And what I do now is when I set up my dev/dist profiles, I name them accordingly.
Like this -
com.yourname.yourgameDev for the developer profile
com.yourname.yourgameDist for the distribution profile
Haven't had an issue choosing the distribution profile since I started doing that. I would recommend deleting your current profiles, and re-create them, download and install them again, and give it another go.
Invalid Binary AGAIN PLEASE HELP
i did
EDIT: I don't mean that to sound too harsh but this isn't instant messenger and you shouldn't expect people to be on hand to answer your questions the minute you ask for help.
You need to check the following:
Have you gone in to the provisioning portal and set up an App ID. If so you will have made a bundle identifier which should match what you have in you Xcode project (check its correct in the info.plist file too).
In the provisioning portal also make sure you created a provisioning profile for your app (make sure this is for distribution). Download that and double click it to install it in Xcode.
The bundle identifier you used in iTunes connect should also match up with the one used for your App ID (mentioned above) and the one used in the Xcode project. Consistency across the board is what you are aiming for!