iPad Vs IPhone

ElfizmElfizm Member Posts: 489
Hello

I was thinking recently (bad habit to get in to) and I noticed a few things in the general public around me. Heaps of people like IPods touch and iPhones agreed but the amount of people paying for games or in app purchases are very small, like hardly any and these people have money. But they also have iPads, and a lot do, not as Many but most of them buy games and in app purchases which in some cases cost more than iPhone. So I think in my opinion I should start with an iPad version and see how that goes before making an iPhone or universal because maybe it's more profitable. It also gives me whole new features I had been dying to fit in the tiny screen.
Any care to add any experience or correct me from making the biggest mistake in my life. I am generally interested because I don't own any iPads but if people think it's worth it I will work to that apple store today and get one to test on ect.

Thanks

Comments

  • ChakkuChakku Member Posts: 1,513
    @Elfizm
    I've always began with an iPad project, and resized (and sometimes also optimized the UI) for iPhone. Not only does it give me more space to think/design the game, it's strategically a good device like you pointed out above.

    And the iPhone border is tiny on my iMac 27-inch ;)

    Chakku
  • ElfizmElfizm Member Posts: 489
    @Chakku yeah, well I didn't really look into iPad because I never owned one or had much to do with them. But I am just seeing so much junk for iPhones but a lot less for iPad. So yeah I might switch. And I looked at the design and it's really big compared to iPhone and I am loving it :)
    Thanks
  • imGuaimGua Member Posts: 1,089
    Recently Touch Arcade guys said, that the game becomes visible only when it launches on iPhone/iPod Touch. I mean a lot of game that launched on iPad only, don't get a lot of attention and when they release iPhone version, only then they get noticed. So it's a pretty risky move in my opinion.
  • Dazza006Dazza006 Member Posts: 248
    All my apps seem to do better on the iPad, more than double the downloads.
  • ElfizmElfizm Member Posts: 489
    @imGua

    Yeah I know that they mentioned that but I may not get at much exposure but if the people who will see on iPad should be more willing to pay then iPhone users. So in a way it should be better. But that is something I will look further into.

    @poisenden

    The game was originally designed to play on iPhones and iPhone 5. Scaling that to fit on IPad means not having a good design that offers the best gameplay and functionality. Although universal is helpful in many ways, I don't yet see it as helpful in my case at this moment in time. The IPad also contains almost twice the amount of features compared to iPhone which is why I thought it also wouldn't work out.
    So I could release two versions but for me the iPhone would feel lacking compared to iPad and I currently don't want that.
    @Dazza006

    Did you release an iPhone version then released the iPad version?
  • ElfizmElfizm Member Posts: 489
    Also in regards to ads, would get paid roughly the same amount or more because it's a bigger ad?
    Thanks
Sign In or Register to comment.