Some info about Mobclix

SaladStraightShooter said that GS was implementing mobclix soon. This is great news. For those who aren't familiar, here's a little overview.

- WorldWide Ad Banner
- Ad Mediation (Basically has a bunch of networks)
- 100% fill rate - They have so many networks, so if an ad isn't filled it just is sent to the next network.
- Optimizer - Automatically picks out the best network to show ads from, making you the most money.

Cons -
Payment Issues. See this thread for more.
http://iphonedevsdk.com/forum/business-legal-app-store/105160-mobclix-payments-so-late-this-month.html

Comments

  • Team6LabsTeam6Labs Member Posts: 541
    @uptimistik no offense, but it hasn't been resolved as far as I can tell.
  • Team6LabsTeam6Labs Member Posts: 541
    But they are gradually become more reliable.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I think as far as ad services go Mobclix is a good choice. Basically all of them suck for many reasons but Mobclix at least gives your app access into many networks including the infamous admob everyone seems to think will be the saving grace of their monetization woes. Overall I'm not displeased with their choice to go with Mobclix. It will be interesting to see if its android only or if it works for all platforms.
  • Team6LabsTeam6Labs Member Posts: 541
    @tenrdrmer I agree, I really like mobclix too. Mobclix itself is android, and it appears GS is engineering this to work like IAP. Basically you put in your account key. Everything else is through mobclix. Good move gamesalad!
  • ChakkuChakku Member Posts: 1,513
    @tendrmr
    I think @SaladStraightShooter said it's for iOS and Android.

    Chakku
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    From their website

    "Reach audiences on multiple platforms – including iPad, Android, iPhone, Windows Phone 7 and Mobile Web."

    So again it will be interesting to see if they go Android only or support all platforms
  • ChakkuChakku Member Posts: 1,513
    From their website

    "Reach audiences on multiple platforms – including iPad, Android, iPhone, Windows Phone 7 and Mobile Web."

    So again it will be interesting to see if they go Android only or support all platforms
    @tendrmr
    I'm afraid you may have misunderstood me. @SaladStraightShooter confirmed ModClix as for iOS and Android (I thought Line Cooks got to know this :P?)
    Here's a quote from him-

    "Mobclix was set to arrive this week but may be pushed to the first part of next week due to QA identified issues.

    Unlike Playhaven, Mobclix is developed with both iOS and Android in mind. "

    Chakku
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @chakku my comment was not to you. its to the one right before you that said its for android only. I didn't know SSS made public the details of mobclix yet. he can do that. I cannot.

    Also you seem to not be able to properly spell my username. yet another reason I was not notified you had left a post here.
  • ChakkuChakku Member Posts: 1,513
    @chakku my comment was not to you. its to the one right before you that said its for android only. I didn't know SSS made public the details of mobclix yet. he can do that. I cannot.

    Also you seem to not be able to properly spell my username. yet another reason I was not notified you had left a post here.
    @tendrmer
    Ah ok, I'm sorry in that case :)

    Chakku
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    @Chakku - Hahaha! You still spelled it wrong.

    =D>
  • ElfizmElfizm Member Posts: 489
    I am really excited for this, but like everything I wait to see what gets put out. But I am dancing inside about the features that they have ands it's hopefully for android too. The home of the free players (to put it in good terms) is the target market for ads for me. But it has had bad rep recently and that but , the fact that it's caught up or catching up tells me, from a business perspective, that they are improving the one thing that makes play haven useless. Reporting and payment. So until I get annoucment from GS that it has options to choose banner or half screen and reports are on time and we have access to dashboard, I will wait with no hate in hopes it's perfect for my needs :) but either way I see it as a huge win and plus for people to go PRO.
  • ChakkuChakku Member Posts: 1,513
    @Chakku - Hahaha! You still spelled it wrong.

    =D>
    :))
  • hblock3000hblock3000 Member Posts: 1
    Hey all, just wanted to comment, that payment issues with Mobclix have definitely not been resolved, at least for my app. I'm owed over $9000 since August 2012 by mobclix.

    The company is very good at spinning excuses, but not so much at paying.

    I would recommend anything but mobclix.

    I'm currently looking for a new ad provider, by the way.
  • ElfizmElfizm Member Posts: 489
    @hblock3000

    That's a very serious statement to be making. Can you share your app/s that are doing so well with ads.

    Or explain some more on what happen. As Mobclix is very importent for me soon.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    @Elfizm - I've also put mobclix into a couple of my Android games, but only because we currently have no other options. From everything I've read about mobclix don't expect to get paid on time, it seems being paid months late isn't uncommon.

    I've been following this ongoing thread on a SDK forum, its worth a read:
    http://iphonedevsdk.com/forum/business-legal-app-store/105160-mobclix-payments-so-late-this-month-p37.html
  • ElfizmElfizm Member Posts: 489
    I have been reading that since it was announced it would be coming soon. I am quite aware of the issues and excuses they happen to make. But last I heard was they were almost back on track with payment.

    @DigiChain how are they treating you. How many months are they behind in payment?
    Are you earning a suffiecent amount of revenue?
    Not looking for figures.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    @Elfizm - I only use Gamesalad, so have only just had the mobclix option now. The way I see it, I already had a free game on Android that earned no cash and just acted to bring in customers for my paid games, so I've nothing to lose by putting mobclix ads into it. On Apple I use iAd and won't be changing that.
    I've no intention of putting mobclix into any other games yet though.

    Revenue wise its not great and iAds is working way better for me, but still scrapes in a few dollars a day.
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