Un-drag-able in Universal Build problem.

LumpAppsLumpApps Member Posts: 2,881
Rotating in Univeral Build with constrains the camera height and Y origin instead of changing them causes drag-able actors to be un-drag-able. Without constrains it messes up the view when I rotate the phone.
Any suggestions? Thanks!

Comments

  • ChakkuChakku Member Posts: 1,513
    @Ludwigheijden
    I have a suggestion!- tell the user to enable lock rotation. Tell them to double tap their home button, then scroll the multitasking bar to the left and press the button. You can include a step-by-step picture guide to show them in case some don't understand.

    Just a thought :)
    Chakku
  • LumpAppsLumpApps Member Posts: 2,881
    Good thought :) But its sort of passing a problem to the user in my humble opinion.

    Does apple find it ok if I lock landscape to one orientation in the publish options? That's sort of the same without bothering the user with the problem. I believe hero academy does this.
  • LumpAppsLumpApps Member Posts: 2,881
    edited March 2013
    I am trying to figure something out but I don't understand.
    In a project go to Scene - Autorotate
    There are tick boxes for Landscape Left, Portrait, Landscape right and Portrait Upside down.
    I am trying to have my levels locked so rotation does not happen once a player is in a game level. But I do want to rotate when I am in menu's and such.
    This is because of the problem mentioned above. I think an elegant way of preventing the screen from getting an offset due to the GSHelper Universal Build "trick" is simply not have the screen rotate once you are in a level. I can't imagine someone trying to play and turn the device at the same time. So that is why.
    Anyway, whatever I tick on or off the behaviour stays the same. Does the tick boxes in http://publish.gamesalad.com/ overrule this? Or am I making a mistake about how this works? Again, your thought are most welcome!

    Edit: My solution for now: Since players will probably not rotate during gameplay I do a change behaviour in the games levels and a constrain behaviour in the menu's :)
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