so when are these BIG "GS updates" ready??
Approw
Member Posts: 703
Is it me, or aren't there any promised updates?
Last year I bought a pro membership because I finally saw the roadmap and they made announcements about the new engine and other great stuff. So far I havent seen major updates, just the overscan feature and some distribution updates, but nothing performence wise or new ellements that we can use to build our games.
Last year I bought a pro membership because I finally saw the roadmap and they made announcements about the new engine and other great stuff. So far I havent seen major updates, just the overscan feature and some distribution updates, but nothing performence wise or new ellements that we can use to build our games.
Comments
Don't get my wrong, I want the new engine too. But I'd rather have them make sure it's perfect before they release it to us. So I'll be ready when it's ready. :-)
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The top asked for things were engine optimisations (which they keep doing on each release), Universal Binaries (which was just released) and Android monetization which is due for release in the imminent release.
:!! :-q
I didn't realise Too Fat To Fly was made on the new engine, worryingly it still contained the interpolation glitch ! I hope things like that don't make it though to the new engine !
What engine optimizations have there been in the last few releases ?
Because oneday i am going to come on these forums and see a new thread in yellow that says introducing new engine. And I will smile.
I have been using GS for 2.5 years now and have hardly if ever experienced this glitch to any degree that actually concerned me. I'm not discounting how serious you feel this is. I just don't understand. I use interpolate all the time as much as possible and don't have any issues I'm concerned about with it.
In this case ('The Too Far To Fly' games) I mention it because I would have thought / hoped it wouldn't have made it through to the new engine, but to be honest I know so little about how the process of coding a new engine works and at what stage in development they are (and so on) that it may very well be a non-issue. Like I say, it's not a life or death thing, it's just the first example I reach for to highlight one of these perennial bugs, but it mays as well be the random animate frames rates or buggy asset deletion issues (etc). Like you say some people won't be troubled by little glitches in fades and/or audio ramps while others will find them unacceptable as much as some will salivate over UBs while others will be indifferent to them (etc) there's probably no two people who use GameSalad the same way.
Do you know if there will be any improvement on the sound, for example the kindle fire? Because those kind of tablets have so much audio lag
@SaladStraightShooter - Awesome! Any chance we could get some upcoming release notes sometime soon? B-)
- Thomas
On a side note, no multiplayer for quite awhile
- Thomas