fonts in text and more....

haim96haim96 Member Posts: 87
edited November -1 in Working with GS (Mac)
some questions:
1. any way to add fonts for the text behavior? (got only 5 fonts ...)
2. any way to make actor ignore gravity when moving along the screen?

thanks!

Comments

  • RHRH Member Posts: 1,079
    I don't know about adding more fonts, but to ignore the gravity, not sure if this is the best solution but you could accelerate the actor upwards by the same amount that you have gravity set to, relevant to scene. That worked for me when i tried it a while ago

    EDIT: no you can't add fonts but you can add graphics and use images to create the font
  • haim96haim96 Member Posts: 87
    sounds like workaround.. any simpler way?
    can i used the actor built-in accelerate?
  • haim96haim96 Member Posts: 87
    so... any one?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    In the Actor, add an Accelerate Behavior:

    Accelerate 90 degrees [gravity value]
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Th best thing to do would be to hit profiles at the top there

    the first few that come up are some of the vets like code monkey, firemaple, tshirt etc

    Play with their demos. There is a wealth of knowledge and asnswers
  • haim96haim96 Member Posts: 87
    thanks for the tip.... thats work.

    any idea for the fonts?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    There is no way to add more fonts for the Display Text behavior.
  • haim96haim96 Member Posts: 87
    OK...thanks...
  • iDeveloperziDeveloperz Member Posts: 1,169
    You can make the actor unmovable in the physics tab. Or movement tab. :)

    And for text use photo shop. and as it as an image.
  • haim96haim96 Member Posts: 87
    but that win't do for scores... :)
  • iDeveloperziDeveloperz Member Posts: 1,169
    No, unless you make 1000's of images :P and use an attribute

    when game.score = 1 change image to 1.png
    when game.score = 2 change image to 2.png
    when game.score = 3 change image to 3.png
    when game.score = 4 change image to 4.png

    or whatever, depends how long you want to spend on your game.

    :)
  • quantumsheepquantumsheep Member Posts: 8,188
    FMG has a very nice font/score solution - check out his profile and look up the tutorials there.

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • haim96haim96 Member Posts: 87
    :)

    @iDeveloperz funny guy. by the way what about the dinner?
  • iDeveloperziDeveloperz Member Posts: 1,169
    Yes sure I have been meaning to get back to you about that. I've had a bit more money ill send you the current one now. And i got $60 woohoo :P All the images apart from the menu are a test by the way.
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