Hw to get a working copy of your game, now?

fishZombiefishZombie Member, PRO Posts: 46
GS changed up some stuff.
In the past you could press the PUBLISH button at the top, and a copy of your game would show up in iTunes.
Right now, the only way I can play/test my game (on my iPad) is if I have it hooked to my computer and use GS Viewer.

The 'Sign Ap' button in the Publishing page on GS creates a copy of the game that downloads to my Computer, but when I click on it, I get this message:
"You can't open the application because it is not supported on this type of Mac."
When I drag it onto the Aps page in iTunes, I get this message:
"The app "" could not be added to your iTunes library because it is not a valid app."

Please.... What am I doing wrong?

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
  • fishZombiefishZombie Member, PRO Posts: 46
    10.7.5
  • artfishartfish Member, PRO Posts: 369
    @fishZombie I had similar problems in the past. Fixed by updating to the newest versions of everything. Xcode, gs, ios on my devices.
  • fishZombiefishZombie Member, PRO Posts: 46
    uggg... I've been doing that all weekend. My internet is super slow. I downloaded the newest Xcode 4.6 to run 6.0, GS is 0.10.1 beta Pro, iTunes is 11.0.2, and iPad is IOS 6.1.2
    I'm not sure what else I can do.
    I even checked my certificates, and they are all still valid.
    Teshirtbooth has a demo video, but it's the old system.
  • fishZombiefishZombie Member, PRO Posts: 46
    Just a follow up question.... At what point is the stand-alone, testable-on-iPad, ap created? Just so I can go through everything again. Is it created on line when I am doing the Publishing? Is it done on my computer?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    It's done in the publishing page online and you have to use an adhoc provisioning profile when you sign it.
  • fishZombiefishZombie Member, PRO Posts: 46
    Finally figured out how to get the game onto my iPad.
    After filling out all the info on GameSalad.com Publish site, you click 'Generate App'
    It will create, and download it to your system. "downloading app package"
    Find the app in your finder:

    Plug in your device (iPad for me), and open iTunes.

    Open X-Code
    Go up to 'Window', then pull down to 'Organizer'.
    The Organizer window will appear.
    At the top Click on 'Devices',
    Then on the left you should see My Mac, and iPad64 (device name) with items below each.
    Below your device you will see:
    Provisioning Profiles, Applications, Console, Device Logs, Screenshots.

    Click Applications.
    On the right you should see GS Viewer, and any other games you created.
    Drag the downloaded app into that window.
    You will see the icon appear under/over GS Viewer, and then it will also appear in itunes on your device.

    Hit sync in iTunes, and your device will then have the new game, and you are free to play, disconnected from your computer and GS viewer.

    Never had to do that drag/drop thing before. The old version just popped it in there.

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