Touch & Destroy Ground!
Sylvannus
Member Posts: 21
Hello,
I have recently signed up here in Gamesalad and I have already started my project. I am working on a game and since I am not going to be satisfied with tiny projects, I have started a big one. It is a game ,which is similar to 'Where's my water?'. Actually, this game was a BOOM and I liked it too. However, my questions are several and I will organise them by importance.
1) The most essential game actor is ground. I want with a touch or touch&drag to destroy ground BUT this is the easiest part.
The aim is to destroy only the ground which is touched. Let's say the actor size is H:30 W:30 but the touched are is H:20 W:20 and it is a bit ugly. So do I have to shrink a bit the actor(ground) or I can keep it that way but when touched to destroy let's say only the central part of the actor (if the ground is with H:50 W:50 and we touch and drag from top-center part to down-center part and only this part is destroyed but the remaining left and right is there). I am sorry I explained it a bit confusing but even I do not know how to explain it for myself. I hope you understand what I am trying to say.
2) Scoring! Let's say I know how to display Scores as a game attribute set as integer. The question is how to put that score again after every level? You know something like a Report Scene after each level scene, telling you how many points you scored and how many stars you were able to collect and then when another level scene appears that score resets so they will not mess up.
3) I am contemplating on having an in-game store for updates. What I mean is that for example you got a horse but you upgrade his skills and so on. I have seen Gamesalad's Tutorial about creating simple store and I got it but what to do if I want every update made to be applied in the next scenes. For example, Snowball fighting game. You have started the game and got no updates. After buying 'Super Balls 1' (stronger snowballs - more damage), how to make game recognise that from now on it will spawn actor 'Super Balls 1' (different appearance of normal one).
I am glad that you have seen my thread.
I even more thankful to you guys who are trying to make me finish my project.
I am really looking forward completing that game.
One more time, I apologise for the confusing language but I am nearly to fall asleep, banging my head onto keyboard.
Regards,
Lorenzo
I have recently signed up here in Gamesalad and I have already started my project. I am working on a game and since I am not going to be satisfied with tiny projects, I have started a big one. It is a game ,which is similar to 'Where's my water?'. Actually, this game was a BOOM and I liked it too. However, my questions are several and I will organise them by importance.
1) The most essential game actor is ground. I want with a touch or touch&drag to destroy ground BUT this is the easiest part.
The aim is to destroy only the ground which is touched. Let's say the actor size is H:30 W:30 but the touched are is H:20 W:20 and it is a bit ugly. So do I have to shrink a bit the actor(ground) or I can keep it that way but when touched to destroy let's say only the central part of the actor (if the ground is with H:50 W:50 and we touch and drag from top-center part to down-center part and only this part is destroyed but the remaining left and right is there). I am sorry I explained it a bit confusing but even I do not know how to explain it for myself. I hope you understand what I am trying to say.
2) Scoring! Let's say I know how to display Scores as a game attribute set as integer. The question is how to put that score again after every level? You know something like a Report Scene after each level scene, telling you how many points you scored and how many stars you were able to collect and then when another level scene appears that score resets so they will not mess up.
3) I am contemplating on having an in-game store for updates. What I mean is that for example you got a horse but you upgrade his skills and so on. I have seen Gamesalad's Tutorial about creating simple store and I got it but what to do if I want every update made to be applied in the next scenes. For example, Snowball fighting game. You have started the game and got no updates. After buying 'Super Balls 1' (stronger snowballs - more damage), how to make game recognise that from now on it will spawn actor 'Super Balls 1' (different appearance of normal one).
I am glad that you have seen my thread.
I even more thankful to you guys who are trying to make me finish my project.
I am really looking forward completing that game.
One more time, I apologise for the confusing language but I am nearly to fall asleep, banging my head onto keyboard.
Regards,
Lorenzo
Comments
Have you worked much with GameSalad? You may not be satisfied with small projects but you might want to complete one just to get your feet wet.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
However, I was working on another much easier-to-do project for a month but my Mac broke and I wasn't able to continue my work.
In a nutshell, I know the basics of Gamesalad. Moreover, I got ideas what physics my game should have and how to put them in action. But those questions that I asked above and their answers are unknown to me.
Thank you.
2) You can use a Pause Scene behavior to display a scoring screen. If you don't want the score to continue to increase, you can reset it after each level or you can use a table to save multiple scores.
3) Use attributes. When game.FasterHorse=true... [rules/behaviors]; Otherwise... [rules/behaviors]
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
2) Got it.
3) Got it.
Thank you