Do you typically submit a free and paid version to apple at the same time...
jamie_c
ImagineLabs.rocksMember, PRO Posts: 5,772
Or submit say the paid version first, wait for it to get approved (hopefully!) and then follow up with submitting the free version?
Just looking for how other people have done it in the past.
Thanks!
Just looking for how other people have done it in the past.
Thanks!
Comments
1) The first week of sales are usually the strongest so I let the paid version get as many downloads as possible on it's own before getting the Free version out there.
2) The purpose of the free version is to link to the paid version (from inside the free game). But I wont know what that link address is until the paid gets approved and is in iTunes.
When you create your new app in itunes connect you can see the link right away by pushing the "View in appstore" button and copy the URL in the browser.
As often as i can i release a free version (demo) with ads and then have in-app to unlock the full game and remove all ads at the same time.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
My next game will be free on release and hopefully it still gets a nice amount of downloads once it will get back to payed after some time.
Lump Apps and My Assets
This is going to be my first released game and it's really just a hobby for me so just for the sake of testing it out I think I'm going to release a paid version of the complete game and also a free version of the same game that is ad supported but 100% complete. You'll be able to play the full game, 100% but it will have ads between each wave and on the interface screens.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page