Game Over screen

DuesDues Member Posts: 1,159
Hey guys!

I have been serching for the best way to make a game over screen with score, objects collected and retry button etc. I can't really find anything on how to do this. Could someone point me in the right direction? Usually Google is my friend, but not this time :)

Comments

  • WingmanappsWingmanapps Member Posts: 458
    edited March 2013
    seems like you are getting abit ahead of your self.
    All these features are standard cookbook material.

    Also be more specific.

    Game over screen with score - What score? is it a timer? is it distance run? enemies killed? There's a million ways to accomplish this. but first of how do you generate the scores. if you know how to generate then - then make boolean attribute called game over. when game over is true, then diplay, move or interpolate you scores into scene.
    When game over i false again then remove them

    Regarding reset button. have the same rule saying when game over is true - Move button into scene. When button is pushed - reset scene, or even better reset positions of all your actors to reduce load times.

    but again all pretty standard stuff found in the cookbook
    http://cookbook.gamesalad.com/
  • DuesDues Member Posts: 1,159
    @Wingmanapps

    Thank you for your answer. As I wasn't sure what I wanted to display my question came out a little short of info, sorry about that! :\"> Now I know that interpolate buttons etc. is the best way to do it!
  • RittenhouseRittenhouse Member Posts: 305
    Another option might be a pause screen with this info. I tend to use pause screens for my menus and inventories for larger games, and considering games can have pause screens over pause screens, you can build a large library that way of stacked menus. :) Just an idea!
  • DuesDues Member Posts: 1,159
    @Rittenhouse

    Thanks for your tips! On the pause screen can you have buttons as replay, menu etc? Do you interpolate separate buttons into position over the pause screen to make them clickable?
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