Best way to create mazes

Ok, I have an odd question, and it's more asking for opinions. My game will require a maze type set up with a 16x12 grid of squares. I have 4 images that could make up these squares, so that I can have sides, corners, ends, and T-joints. Like this image:
image

So these 4 types will be scattered throughout each level (Game will have over 50 levels), in a predetermined arrangement. Now here's the question, in order to lay these out well, do I:

A. Quickly lay them out in photoshop (Takes less than 5 minutes for each level), and then overlay transparent actors on the image in GameSalad (So that it can collide with another actor)

B. Lay them out in GameSalad (Takes more than 5 minutes, have to lay out actor, assign image, move into position, and rotate to right orientation)

C. Do a crazy table algorithm for each level, that figures out how to spawn the actors with the right rotation and image. (14 possible configurations)

I want to cut B out, only because it's way too tedious for me. I would like to do A, but it might be costly in terms of image size. C would be pretty sweet, but I'm not sure how to do that.

Any solution would probably work, and I'm sure different people have different opinions. So all I'm asking for is opinions.

Thanks,
Jarren

Comments

Sign In or Register to comment.