When I (hopefully) finish my app soon, I'll let you know. I'd like to make at least a few grand to upgrade some things as well as pay off some debt. But, it's nice to know that there's always the slim chance you could be a lucky one to make it big. Ah, dreams...
Yeah I'm in the middle of making my first game as well. But I wrote down a list of ideas for future projects and its gonna be awesome! I have 22 projects planned.
Haha, I'm going to say it here and now so that all of the forums can know, Meteor Man was a big flop. It didn't do anything at all. In 1/2 a year I made $15.93. I got about 100 downloads and 75 of them were on the day it was free. The lite version on the other hand had (for about 2 months) nearly 100 downloads a week.
Yeah I'm in the middle of making my first game as well. But I wrote down a list of ideas for future projects and its gonna be awesome! I have 22 projects planned.
Yeah, same here. I currently have 19 future app ideas written down (at least game concepts). Now all I need is the time to work on them...as I started my first app in June of last year. Honestly, I wouldn't care too much if I didn't make millions. I would be happy enough if I knew I could simply live off the apps and instead of going into an office like I do currently, remain home or wherever and have my app design as my "day job."
All of these posts are very disheartening . I hope I can do reasonably well with my first game, as it is pretty addictive and I genuinely enjoy playing it myself, and not just because its a game I made. Hopefully it will be ready in the coming weeks.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
When I first read this I thought it said "How stressful was your first game?" Lol
• First app (non-GS) sold just over 2000 copies. • Second app (non-GS) has clocked well over 500,000 (free sales) on Android/iOS, will hit close to a million in a year or two. • Best GS app is approaching 100,000 (free).
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- Thomas
We're a relatively new company. We 'officially' opened on Jan 1st but didn't get our first funding check until late Jan.
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Your first release is a learning experience .... If your super lucky you'll make a few thousand
We definitely didn't end up with a few thousand. Do you have any ideas of where to market the apps?
Thanks
• Second app (non-GS) has clocked well over 500,000 (free sales) on Android/iOS, will hit close to a million in a year or two.
• Best GS app is approaching 100,000 (free).