fixed objects
doug_smuppet
Member Posts: 99
I want some objects remain fixed in my scene,
I try this:
Constrain Attribute:
sefl.position.x
to: scene.camera.origin.x + 500
It works, but when I walk with my player to out screen, the object is tremendous on the same place, why? there are another behavior to use?
I try this:
Constrain Attribute:
sefl.position.x
to: scene.camera.origin.x + 500
It works, but when I walk with my player to out screen, the object is tremendous on the same place, why? there are another behavior to use?
Comments
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thanks