can help but can kill too
CLAY
Member Posts: 72
how to create a block which my main actor will use if he wants to go up higher but which this block will be fatal if he falls to him above....
Comments
@ ORBZ : I completely understood what you want to say but I do not arrive to regulate it ...(I know... even in 6 days )
the main question is : How should I make what you say in gamesalad rules...
in the block:
RULE
when self.linearY is < 0
AND collides with main actor
change attribute game.splat to true (1)
in main player
Rule:
when game.splat is true
animate (splat animation)
Timer
after .2 seconds
destroy this actor
something like that
sorry man !!
in shared projects look for this: "Block Falling Kill but can jump on"