Mouse position bug with universal builds
games4fun
Member Posts: 185
Hello,
So I am working on a universal build and have the game currently set up as landscape for the ipad. I have an actor that is set up for the mouse position and when I move the actor it moves fine and when I release my finger it stays put to the location of where I released my finger. However when I change it to iphone 5 build in gamesalad viewer and select crop mode everything looks fine however when I move the actor it moves and then resets half the time to the position of 0.
So I made a display actor to show the mouse position X and tested it on the ipad and when moving the actor everything works fine and whenever I release my finger from the screen it stops there and also shows that mouse position. Ex on ipad I remove my finger on mouse position x of 200 it still shows 200 on display text, however with the iphone 5 version when I remove my finger from the mouse x position of 200 it goes back to 0. Any idea on why this is happening? Is this a bug?
Thank you
So I am working on a universal build and have the game currently set up as landscape for the ipad. I have an actor that is set up for the mouse position and when I move the actor it moves fine and when I release my finger it stays put to the location of where I released my finger. However when I change it to iphone 5 build in gamesalad viewer and select crop mode everything looks fine however when I move the actor it moves and then resets half the time to the position of 0.
So I made a display actor to show the mouse position X and tested it on the ipad and when moving the actor everything works fine and whenever I release my finger from the screen it stops there and also shows that mouse position. Ex on ipad I remove my finger on mouse position x of 200 it still shows 200 on display text, however with the iphone 5 version when I remove my finger from the mouse x position of 200 it goes back to 0. Any idea on why this is happening? Is this a bug?
Thank you
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