Looking for Games to Publish
rwaller1
Member Posts: 9
Hey everyone,
I am a publisher who is currently looking for some games to publish. We are exclusively an iOS publisher so if you are interested please let me know. We have two options for you. We have a simple market launch plan which is a $250 market launch strategy and a $1000 market launch strategy. I recommend including Playhaven in your game, which you the developer gets to keep 100% of Playhaven revenue. We split app store revenue 65 Developer 35 Publisher. We put behind our years and network to your advantage. I have more details for anyone interested. Keep making games!
I am a publisher who is currently looking for some games to publish. We are exclusively an iOS publisher so if you are interested please let me know. We have two options for you. We have a simple market launch plan which is a $250 market launch strategy and a $1000 market launch strategy. I recommend including Playhaven in your game, which you the developer gets to keep 100% of Playhaven revenue. We split app store revenue 65 Developer 35 Publisher. We put behind our years and network to your advantage. I have more details for anyone interested. Keep making games!
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Comments
Do you have a website, or previous apps you published ect @rwaller1
https://twitter.com/forthrightenter
http://www.facebook.com/pages/Forthright-Entertainment-App-Page/286505678044711?fref=ts
It's pretty much a "you make the game and we'll profit off it" kind of venture. At least with a legit publisher you can guarantee an increase in game sales that justifies the publisher split.....
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
In a paid app you never want to have pop up ads, but you should always add a more games button. It is free money you are leaving on the table and more importantly, you players will not mind a more games option from the menu. That is all I was saying.
You submit your project file to @rwaller1 and s/he publishes on the App Store and gives you back 65% of the App Store revenue (after Apple takes its cut). You can optionally include Playhaven ads and you will receive 100% of the proceeds from those.
You are paying to have @rwaller1 market the game for you. I'm not exactly sure why giving away publishing rights is part of the deal since they aren't required to market an app.
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- Thomas
Bench ads.
But seriously, @rwaller1, do you have anything you can show us that backs your validity? It's hard to trust someone offering a service like this with no information about them.
https://itunes.apple.com/app/id587036064?mt=8
I actually agree with you completely. We should have started it at $6000 and do stretch goals. The campaign was pulled from the listing in comics per our request, but because people had given money we left the campaign up. In fact, we learned a good amount about it, and we are looking at doing a detailed kickstarter for our Thundergods game and hiring Jeff McCord to help us run it. Jeff did Sword of Fargoal and has successfully help launch over ten kickstarters.
Can you add a single post (or edit your top post) and explain all of the details? Why are you requiring that app developers allow you to publish their work? How exactly are you planning to market apps? What services you do already have in place and which ones are you planning to add soon? What is the different between the $250 and the $1000 plans?
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App Promotion/Advertising/Publishing services aren't allowed at all in the main forums. You can contact @SaladStraightShooter and have him add your service to the proper category.