Camera follows,
iDeveloperz
Member Posts: 1,169
Hi everyone, not the bests of times i know. But i really want to finnish this just incase apple disapproves GS. How do you get the camera to follow an actor that goes up? (It will be 100's of the same actor). Its sort of hard to explain, i can email the project if you don't understand.
Thanks.
Thanks.
Comments
http://teo.esuper.ro/wp-content/images/cute_cat04.jpg
Edit: totally off topic but i searched ideveloperz in google and it come up with my greatest friends...
http://images.google.co.uk/images?um=1&hl=en&client=safari&rls=en&tbs=&ei=O67DS8O6CIaFOJiWlO8F&sa=X&oi=spellfullpage&resnum=0&ct=result&cd=1&q=ideveloperz&nfpr=1&start=0
And the camera always needs to be set to the highest actor?
You must not have seen the hopeful post that Yoda made a few hours ago.
http://gamesalad.com/forums/topic.php?id=5498
It would seem like he put some minds at ease.
(This has nothing to do with your question, and I apologize. just thought I'd point out that post to ya!)
@ firemaplegames: yep im making a stacking game :P
you then need an invisible actor that lives in your scene and has its Y constrained to the stackHeight.
In this invisible Actor, place a Control Camera Behavior.
That is the basic gist of it.
ORBZ made an explosion demo which tracks the height of the highest box:
http://gamesalad.com/game/play/42622
You will need something like that to keep track of the highest actor in the Scene.